Screens: In Midgar Tunnels to Mako Cannon – 20 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Winding Tunnel (Intersection 5) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
- - - -
Winding Tunnel (Dead End with Duct) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
- - - -
Winding Tunnel (Intersection 0) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
- - - -
Winding Tunnel (Tunnel 8-0) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
- - - -
Winding Tunnel (Intersection 8) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
- - - -
Winding Tunnel (Tunnel 8-7) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
- - - -
Winding Tunnel (Intersection 7) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
- - - -
Winding Tunnel (Tunnel 7-6) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
- - - -
Winding Tunnel (Intersection 6) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
- - - -
Winding Tunnel (Tunnel 5-6) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
- - - -
Winding Tunnel (Dead End) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
- - - -
Winding Tunnel (Tunnel 4-5) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
- - - -
Winding Tunnel (Intersection 4) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
- - - -
Winding Tunnel (Tunnel 3-4) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
- - - -
Winding Tunnel (Intersection 3) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
1 - - -
Winding Tunnel (Tunnel 2-3) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
- - - -
Winding Tunnel (Intersection 2) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
1 - - -
Winding Tunnel (Tunnel 1-2) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
- - - -
Winding Tunnel (Intersection 1) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
2 - - -
Winding Tunnel (Tunnel 1) Crazy Saw (72)
2 Shadow Makers (68)
3 Shadow Makers (60)
2 Shadow Makers, Crazy Saw (56)
1 - At the near end -
Items of Interest: In Midgar Tunnels to Mako Cannon – 5 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Power Source Item No Winding Tunnel (Intersection 3) Open the chest on the west side of the tracks
Guard Source Item No Winding Tunnel (Intersection 2) Open the chest in the middle of the intersection
Mind Source Item No Winding Tunnel (Intersection 1) Open the chest on the right side of the intersection
Magic Source Item No Winding Tunnel (Intersection 1) Open the chest on the left side of the intersection
W-Item Materia Item No Winding Tunnel (Tunnel 1) Pick up the yellow orb on the right side of the near end
Set Encounters: In Midgar Tunnels to Mako Cannon – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Reno, Rude, & Elena Winding Tunnel (Tunnel 8-7) Walk north from the duct (you can avoid this fight if you finished the side quest in Wutai) 50–53 16,400 1,850 15,000 gil Normal Battle Can't Run
Monsters: Encountered in Midgar Tunnels to Mako Cannon – 5 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Crazy Saw 44 3,900 340 116 911 96 840 100 80% 120 76% 10% 80 2 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 800 80 1,300 gil Mute Mask (41.2%) Phoenix Down (14.1%), Elixir (12.1%) Turbo Ether
Shadow Maker 42 200 120 90 562 75 702 90 82% 68 86% 20% 40 30 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Manipulate, Death-sentence, Sadness, Fury 500 25 500 gil Graviball (80%) Turbo Ether -
Turks:Elena 53 30,000 100 75 571 100 918 90 82% 190 62% 5% 85 20 Absorb: Ice
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 6,400 800 7,000 gil Minerva Band (41.2%) - -
Turks:Reno 50 25,000 200 100 724 105 930 120 76% 106 79% 5% 80 20 Absorb: Lightning
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 4,500 450 3,000 gil Touph Ring (41.2%) Elixir -
Turks:Rude 51 28,000 250 110 985 83 804 130 74% 190 62% 0 70 20 Absorb: Fire
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 5,500 600 5,000 gil Ziedrich (41.2%) Elixir -
Materia: Found in Midgar Tunnels to Mako Cannon – 1 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
W-Item Command 2 L1: W-Item Hidden - - - - - - - - - 250,000 1 gil 57
Items: Found in Midgar Tunnels to Mako Cannon – 5 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Elixir Fully Restores HP/MP 100% HP/MP Physical One ally Restorative - - - 1 gil Yes
Power Source Raises [Strength] - - - Permanently increases Strength by 1. - 250 gil Yes
Guard Source Raises [Vitality] - - - Permanently increases Vitality by 1. - 250 gil Yes
Magic Source Raises [Magic Power] - - - Permanently increases Magic by 1. - 250 gil Yes
Mind Source Raises [Spirit] - - - Permanently increases Spirit by 1. - 250 gil Yes