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Winding Tunnel (Intersection 1)
Area
Midgar Tunnels to Mako Cannon
Connections
Tunnel 1
,
Tunnel 1-2
Treasures
Magic Source
,
Mind Source
Monsters
Crazy Saw
,
Shadow Maker
Encounter Safety
128
Encounters
Level 42–44, 800–1,800 EXP, 50–130 AP, 1,000–2,300 gil
Compare Winding Tunnel (Intersection 1) to other Screens
Encounters: In
Winding Tunnel (Intersection 1)
– 6 shown
Limited encounters
never appear as random encounters;
bosses
are involved in important plot fights;
special bosses
and the
final bosses
are specifically called out as well;
super bosses
represent the greatest challenge in the game;
Battle Square encounters
only appear in the Battle Square;
chocobo encounters
only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP
AP
Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Crazy Saw
Any
128
Normal Battle
72
44
800
80
1,300 gil
Normal Battle
Yes
×1
Crazy Saw
2 Shadow Makers
Any
128
Normal Battle
68
42
1,000
50
1,000 gil
Normal Battle
Yes
×1
2
Shadow Makers
3 Shadow Makers
Any
128
Normal Battle
60
42
1,500
75
1,500 gil
Normal Battle
Yes
×1
3
Shadow Makers
2 Shadow Makers, Crazy Saw
Any
128
Normal Battle
56
42–44
1,800
130
2,300 gil
Normal Battle
Yes
×1
2
Shadow Makers
,
Crazy Saw
2 Shadow Makers
Any
128
Back Attack
16
42
1,000
50
1,000 gil
Back Attack
No
×2
2
Shadow Makers
Crazy Saw
Any
128
Back Attack
16
44
800
80
1,300 gil
Back Attack
No
×2
Crazy Saw
Items of Interest: In
Winding Tunnel (Intersection 1)
– 2 shown
Item
Type
Whether this item can be found or collected multiple times
Repeatable
Details
Mind Source
Item
No
Open the chest on the right side of the intersection
Magic Source
Item
No
Open the chest on the left side of the intersection
Monsters: Encountered in
Winding Tunnel (Intersection 1)
– 2 shown
Limited monsters
never appear in random encounters;
bosses
are involved in important plot fights;
special bosses
and the
final bosses
are specifically called out as well;
super bosses
represent the greatest challenge in the game;
Battle Square monsters
only appear in the Battle Square;
chocobos
only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level
HP
MP
Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck
Elemental Vulnerability
Status Immunity
EXP
AP
Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Crazy Saw
44
3,900
340
116
911
96
840
100
80%
120
76%
10%
80
2
Weak:
Lightning
Defend:
Sleep
,
Small
,
Darkness
,
Frog
,
Poison
,
Paralyzed
,
Death-sentence
,
Sadness
,
Fury
800
80
1,300 gil
Mute Mask
(41.2%)
Phoenix Down
(14.1%),
Elixir
(12.1%)
Turbo Ether
Shadow Maker
42
200
120
90
562
75
702
90
82%
68
86%
20%
40
30
Weak:
Lightning
Defend:
Sleep
,
Small
,
Darkness
,
Frog
,
Poison
,
Paralyzed
,
Manipulate
,
Death-sentence
,
Sadness
,
Fury
500
25
500 gil
Graviball
(80%)
Turbo Ether
-
Items: Found in
Winding Tunnel (Intersection 1)
– 2 shown
Uncommon items
cannot be purchased in shops, but can be found or won multiple times in other ways;
rare items
can only be found at specific points during the game;
special items
are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on;
healing
and
MP restoration
items are indicated by their text color
Base Damage
Type
Target
Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Price
Value
Use in Field?
Magic Source
Raises [Magic Power]
-
-
-
Permanently increases
Magic
by 1.
-
250 gil
Yes
Mind Source
Raises [Spirit]
-
-
-
Permanently increases
Spirit
by 1.
-
250 gil
Yes
Winding Tunnel (Tunnel 1)
Winding Tunnel (Tunnel 1-2)