Screens: In Cave of the Gi – 5 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Sealed Cave - - - - -
Cave of the Gi 4 Hegs (96)
Sneaky Step (88)
2 Hegs, Sneaky Step (72)
1 - - -
Cave of the Gi (Lava Room) 3 Sneaky Steps (96)
2 Sneaky Steps (88)
5 Hegs (72)
2 - - -
Cave of the Gi (Tunnel Room) Sneaky Step, 3 Hegs (72)
Gi Spector (68)
2 Hegs, Sneaky Step (60)
5 Hegs (56)
3 - - -
Cave of the Gi (Demon Face Room) - 1 - - -
Items of Interest: In Cave of the Gi – 9 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Secret Door Note No Cave of the Gi Break the rock in the top middle small cave
500 damage Note Yes Cave of the Gi (Lava Room) Dealt to each party member if you run left on the yellow liquid
Added Effect Materia Item No Cave of the Gi Pick up the blue orb on the path from the lava room
Black M-phone Item No Cave of the Gi (Lava Room) Open the chest on the southern path
Ether Item No Cave of the Gi (Lava Room) Open the chest on the northern path
X-Potion Item No Cave of the Gi (Tunnel Room) Open the chest at the end of the middle-right tunnel path
Fairy Ring Item No Cave of the Gi (Tunnel Room) Open the chest on the southern path beyond the middle-left tunnel
Turbo Ether Item No Cave of the Gi (Tunnel Room) Open the chest on the path left past the final web
Gravity Materia Item No Cave of the Gi (Demon Face Room) Pick up the green orb left behind after defeating Gi Nattak
Set Encounters: In Cave of the Gi – 7 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
2 Gi Spectors Cave of the Gi Break the rock in the leftmost small cave 23 520 40 300 gil Normal Battle Can't Run
3 Gi Spectors Cave of the Gi Break the rock in the bottom middle small cave 23 780 60 450 gil Normal Battle Can't Run
3 Gi Spectors Cave of the Gi Break the rock in the rightmost small cave 23 780 60 450 gil Normal Battle Can't Run
Stinger Cave of the Gi (Tunnel Room) Touch the web through the middle-right tunnel 25 290 25 358 gil Normal Battle Can't Run
Stinger Cave of the Gi (Tunnel Room) Touch the web through the middle-left tunnel 25 290 25 358 gil Normal Battle Can't Run
Stinger Cave of the Gi (Tunnel Room) Touch the web at the north end of the cavern 25 290 25 358 gil Normal Battle Can't Run
Gi Nattak Cave of the Gi (Demon Face Room) Approach the demon face 21–29 1,800 170 3,700 gil Normal Battle Can't Run
Monsters: Encountered in Cave of the Gi – 6 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Gi Nattak 29 5,500 200 70 259 25 324 70 86% 140 72% 1% 75 0 Absorb: Restorative
Invalid: Gravity, Water
Weak: Holy
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 1,400 150 3,500 gil - Wizer Staff -
Gi Spector 23 450 88 45 109 35 348 30 94% 120 76% 1% 59 0 Absorb: Restorative
Weak: Fire, Holy
Defend: Frog 260 20 150 gil - Smoke Bomb (14.1%) Ghost Hand
Heg 22 400 - 46 108 5 162 30 94% 64 87% 1% 40 0 Absorb: Poison
Weak: Ice
Defend: Poison 250 20 240 gil - Hi-Potion (14.1%) -
Sneaky Step 21 600 65 52 120 25 276 30 94% 130 74% 1% 62 0 - - 270 24 330 gil - M-Tentacles (14.1%) Ghost Hand
Soul Fire 21 1,300 220 16 26 16 222 130 74% 10 98% 1% 60 0 Absorb: Fire
Invalid: Earth, Poison, Gravity, Water
Weak: Wind, Holy
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 200 10 100 gil - Phoenix Down (14.1%) -
Stinger 25 2,200 60 60 152 40 390 56 89% 100 80% 1% 68 0 - Defend: Paralyzed, Manipulate 290 25 358 gil Ether (11.2%) Hi-Potion (14.1%) -
Party Changes: In Cave of the Gi – 1 shown
Character
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Screen Details
Red XIII Leave Cave of the Gi (Demon Face Room) After entering the next area
Weapons: Found in Cave of the Gi – 2 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Black M-phone Cait Sith 31 104% 10 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 2,800 gil 1,400 gil
Wizer Staff Aeris 33 100% 7 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 3,200 gil 1,600 gil
Accessories: Found in Cave of the Gi – 1 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Fairy Ring Defend Poison, Defend Darkness 7,000 gil 3,500 gil
Materia: Found in Cave of the Gi – 2 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Gravity Magic 4 L1: Demi
L2: Demi2
L3: Demi3
Gravity −1 - - +1 - - −2 +2 8,000 gil 40,000 560,000 gil 18
Added Effect Support 2 L1: Added Effect - - - - - - - - - - 100,000 1 gil 48
Items: Found in Cave of the Gi – 3 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
X-Potion Fully Restores HP 100% HP Magic One ally Restorative - - - 1 gil Yes
Ether Restores MP by 100 100 Magic One ally Restorative - Restores 100 MP 1,500 gil 750 gil Yes
Turbo Ether Fully Restores MP 100% MP Magic One ally Restorative - - - 1 gil Yes