Monsters: Weak against Poison Damage – 52 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Guard 40 15 5 48 48 Weak pt: Poison Critical Battle ×1.5 30 16 6 16 7 11 100 121% 0 140 90% 0 100 Tonic (7/8), Potion (1/8) Tonic (1/8) Human -
Repo Man 35 0 5 25 25 Weak pt: Poison Wrench Battle ×1.5 35 16 10 19 8 12 90 129% 0 120 105% 0 100 Tonic (100%) Tonic (1/8) Human -
B.Day Suit 100 100 6 18 54 Weak pt: Poison Hit Battle ×1.5 30 16 10 13 9 14 5 195% 0 150 82% 0 100 - - Can't Control, Can't Scan, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Officer 102 25 7 33 66 Weak pt: Poison Hit Battle ×1.5 30 16 10 13 11 17 100 121% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) - Human Prevent: Poison, Imp, Petrify, Wound, Condemned, Berserk, Muddled, Seizure, Psyche, Slow, Stop
GreaseMonk 132 100 8 53 256 Weak pt: Poison LodeWrench Battle ×1.5 35 16 10 15 15 23 100 121% 0 150 82% 0 100 Tonic (7/8), Buckler (1/8) - Human Haste
Marshal 420 150 8 - 350 Weak pt: Poison Charge Battle ×2 40 16 9 60 36 72 110 113% 0 140 90% 0 100 MithrilKnife (7/8) Potion (100%) Human Prevent: Poison
Commander 102 50 10 85 153 Weak pt: Poison Grudge Battle ×2 30 16 10 13 22 44 100 121% 0 150 82% 0 100 Tonic (100%) - Human -
1st Class 180 25 11 117 112 Weak pt: Poison Ore Wrench Battle ×1.5 30 16 10 13 26 39 55 156% 0 135 94% 0 100 Tonic (100%) - Human -
Soldier 100 15 11 - 48 Weak pt: Poison Counter Battle ×1.5 30 16 10 12 25 38 80 137% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) Tonic (1/8) Human Prevent: Dark, Psyche
Templar 205 50 11 - 96 Weak pt: Poison Axe Battle ×2 30 16 10 16 29 58 50 160% 0 150 82% 0 100 Tonic (100%) Potion (1/8) Human Safe
Vargas 11,600 220 12 - - Weak pt: Poison Doom Fist Battle/Condemned 30 38 10 13 31 31 85 133% 0 150 82% 0 100 Tonic (7/8), Mithril Claw (1/8) - Can't Control, Can't Scan, Can't Suplex, Human Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Cadet 380 48 13 - 144 Weak pt: Poison Axe Battle ×1.5 30 16 10 13 36 54 80 137% 0 140 90% 0 100 Tonic (7/8) Tonic (1/8) Human Safe
Trooper 255 60 13 90 96 Weak pt: Poison Swing Battle ×2 25 16 10 15 38 76 100 121% 0 125 102% 0 100 Tonic (7/8), MithrilBlade (1/8) - Human -
Rider 1,300 170 14 400 1,290 Weak pt: Fire, Poison SilverPike Battle ×3 45 18 10 48 91 273 120 105% 0 150 82% 0 100 Mithril Vest (7/8), Elixir (1/8) Remedy (100%) Human Prevent: Zombie, Imp, Muddled
Gabbldegak 350 20 15 104 126 Weak pt: Poison GoldWrench Battle ×1.5 30 16 10 13 47 71 85 133% 0 155 78% 0 100 Fenix Down (7/8), Eyedrop (1/8) - Human -
SlamDancer 392 120 15 224 296 Weak pt: Poison Daze Dance Psyche 35 16 10 13 47 - 115 109% 0 145 86% 0 100 Potion (7/8), ThiefKnife (1/8) - Human Prevent: Poison, Imp, Berserk, Muddled
HadesGigas 1,200 60 16 550 600 Absorb HP: Earth
Weak pt: Poison
Head Butt Battle ×4 40 18 5 18 63 252 125 102% 0 115 109% 0 100 Atlas Armlet (1/8) - Critical Hits if Imp, Human -
Harvester 428 85 16 291 314 Weak pt: Poison Sickle Battle ×1.5 50 16 10 13 53 80 105 117% 0 150 82% 0 100 Goggles (7/8), DragoonBoots (1/8) Barrier Ring (1/8) Human Float, Haste
Prevent: Imp, Slow, Stop
Joker 467 90 17 194 320 Weak pt: Thunder, Poison Parasol Battle ×2 35 16 10 13 60 120 125 102% 0 150 82% 0 100 Tonic (7/8), Green Beret (1/8) Mithril Rod (1/8) Can't Suplex, Human Float
Prevent: Imp
General 650 30 19 232 308 Weak pt: Poison Bio Attack Seizure 30 17 10 13 74 - 155 78% 0 105 117% 0 100 Tonic (7/8), Mithril Shld (1/8) Green Cherry (1/8) Critical Hits if Imp, Human Safe
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