Elemental Vulnerability
Fire Ice Thunder Water Wind Earth Pearl Poison
Normal Normal Normal Normal Normal Normal Normal Weak pt
Status Vulnerability
Dark Zombie Poison Imp Petrify Wound Condemned Near Fatal Mute
Normal Normal Normal Normal Normal Normal Normal Normal Normal
Berserk Muddled Seizure Psyche Slow Stop Freeze Charm HP Leak
Normal Normal Normal Normal Normal Normal Normal Normal Normal
Clear Float Image Regen Haste Shell Safe Reflect Life 3
Normal Normal Normal Normal Normal Normal Normal Normal Normal
Metamorph (99.6094% chance of success)
Sketch
Battle (3/4) Swing (1/4)
Battle Special (Swing)
Encounters: With Trooper – 4 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
12 260 387 2 13 Can't Run HeavyArmor, 2 Troopers
12 250 276 1 13 Can't Run Fidor, Trooper
12 360 384 - 13 Can't Run Troopers
12 295 247 1 13 Can't Run Bounty Man, 2 Troopers
Set Encounters: With Trooper – 2 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Area Map Item Won Notes
4 Troopers (3/4)
Bounty Man, 2 Troopers (1/4)
12 - Run into any of the six green soldiers while protecting Banon from Kefka
Fidor, Trooper (3/4)
HeavyArmor, 2 Troopers (1/4)
12 - Run into any of the five advancing brown soldiers while protecting Banon from Kefka
Maps: Where Trooper is found – 1 shown
Area
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Both World of Ruin
6 Psychots (1/16)
3 Wizards (5/16)
2 Wizards, 3 Psychots (5/16)
2 Red Wolves, 2 Psychots (5/16)
- Snowman Jazz - - - No
Weapons: Obtained from Trooper – 1 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Sword)MithrilBlade Sword 38 150 - - - - - - - - - 450 GP 225 GP - - SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
Items: Obtained from Trooper – 5 shown
Rare items can be stolen from monsters; limited items are usually found as treasure; strange items can be won in the colosseum
Name
Type Description Price Value
The status effects removed by this item
Statuses
Tonic - Recovers 50 HP 50 GP 25 GP -
Antidote - Cures "Poison" status 50 GP 25 GP Poison
Soft - Cures "Petrify" status 200 GP 100 GP Petrify
Eyedrop - Cures "Dark" status 50 GP 25 GP Dark
Green Cherry - Cures "Imp" status 150 GP 75 GP Imp