Monsters: Which can use Meteo – 9 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
The estimated average amount of damage this ability will deal to a target with 128 Mag.Def when used by this monster; actual damage will vary considerably based on the target's Defense or Mag.Def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability ignores defense; fractional damage estimates are based on the maximum HP of characters of a similar level to the monster
Damage
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Intangir 910 32,000 16,000 26 - - Absorb HP: Fire, Ice, Thunder, Water, Wind, Earth, Pearl, Poison Sleep Clear 50 40 10 25 197 - 150 82% 50 150 82% 0 100 Magicite (1/8) Antidote (1/8) Critical Hits if Imp, Wound at 0 MP Clear, Float, Haste, Shell, Safe
Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche
Behemoth 741 5,800 180 28 2,055 - Weak pt: Ice Take Down Battle ×3 50 27 7 25 228 684 100 121% 0 135 94% 0 100 RunningShoes (1/8) X-Potion (1/8) - Prevent: Dark, Poison, Imp, Condemned, Mute, Muddled, Psyche, Slow, Stop
AtmaWeapon 712 24,000 5,000 37 - - - Full Power Battle ×2 67 40 5 45 596 1,192 142 88% 20 97 123% 10 100 Elixir (7/8), Ribbon (1/8) Elixir (100%) Can't Control, Can't Suplex, Wound at 0 MP Float
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche, Stop
SrBehemoth 1,244 19,000 1,600 43 - - Absorb HP: Ice
Weak pt: Fire, Poison
Evil Claw Battle/Removes Reflect 60 40 9 11 348 348 120 105% 0 130 98% 0 100 Murasame (1/8) ThunderBlade (7/8), Jewel Ring (1/8) Can't Control, Critical Hits if Imp Prevent: Zombie, Poison, Petrify, Wound, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche
Boxed Set 1,054 4,020 105 45 1,504 465 Weak pt: Pearl Mirror Orb Battle ×3 30 23 7 13 411 1,233 90 129% 0 250 4% 0 100 Antidote (1/8) - Can't Suplex, Wound at 0 MP Float, Reflect
Prevent: Poison, Imp, Near Fatal
SrBehemoth 1,515 19,000 9,999 49 - - Absorb HP: Poison
Weak pt: Fire, Pearl
Hypno Gas Psyche 39 40 10 27 731 - 105 117% 0 150 82% 0 100 - BehemothSuit (100%) Can't Control, Undead Prevent: Poison, Imp, Petrify, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Image
Guardian 4,633 60,000 5,200 67 - - Weak pt: Thunder, Water Ink Battle ×1.5 80 40 25 13 909 1,364 150 82% 0 150 82% 0 100 Force Armor (7/8), Ribbon (1/8) - Can't Control Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Stop, Clear, Image
Poltrgeist 2,517 58,000 18,900 67 - - Absorb HP: Fire, Wind
Weak pt: Poison
Psychrip Battle ×2 53 40 13 15 974 1,948 180 59% 0 145 86% 0 100 Red Jacket (1/8) Aura Lance (100%) Can't Control, Can't Suplex Float, Haste, Safe
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Sleep 1,346 40,000 10,000 71 - - - Calmness Wound 46 40 6 63 2,848 - 140 90% 0 120 105% 0 100 Atma Weapon (7/8) - Can't Control, Can't Scan, Can't Sketch, Can't Suplex, Human Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image, Haste, Shell, Safe