HP
67
MP
10
LV
6
Exp
41
GP
54
Bat.Pwr
20
(11)
Hit Rate
100
Special
Tail
Effect
Battle ×1.5
(17)
Defense
110
Evade %
0 (not used)
Mag.Def
145
MBlock%
0
Vulnerability: Physical
113%
Magic
86%
Vigor
56–63
Speed
30
Stamina
16
Mag.Pwr
10
Sand Rays have more hit points that many early-game
Monsters and are not vulnerable to
Fire, but offensively they are nothing special.
Tail is a typical special attack that deals 50% extra damage. What's notable about
Sand Rays, though, is that
Locke can
Steal Antidotes from them.