Maps: Connected to Dwarven Castle – 1 shown
The name of the map, including both the general area and the specific floor or section; temporary maps only appear during certain brief plot points; underworld and moon maps are found on those worlds; end game maps are available during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Does the Exit spell function on this map?
Exit
Does the Warp spell function on this map?
Warp
Miscellaneous helpful features of the area, such as Namingway and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
- - - - - -
Characters: Who join the party in Dwarven Castle – 1 shown
End game characters are in your party at the end of the game; note that these characters may still leave (and take any equipment they are carrying with them) at points during the game
Name
Job
The minimum level the character joins the party at; if the character previously attained a higher level, they rejoin at that level instead
Level
The gear this character joins the party with
Gear
The battle commands this character has access to
Commands
Rydia Summoner 24 Whip, Gaia Gear, Silver Ring Fight, Black, Call, Item
Characters: Who leave the party in Dwarven Castle – 1 shown
End game characters are in your party at the end of the game; note that these characters may still leave (and take any equipment they are carrying with them) at points during the game
Name
Job
The battle commands this character has access to
Commands
Cid Engineer Fight, Study, Item
Plot Battles: Found in Dwarven Castle – 2 shown
Monsters
The specifics of where this plot battle will be fought
Notes
Cal ×3, Brina ×3, Calbrina Begins as Cals and Brinas, can combine into Calbrina
Golbez, Shadow Follows, Calbrina fight, Golbez Calls Shadow early in the fight
Shops: Found in Dwarven Castle – 4 shown
The type of shop this is; underworld and moon shops are found on those worlds
Shop
The weapons, armor, or items sold at this shop
Goods
Items 1 Soft (400 gil)
Maiden's Kiss (60 gil)
Mallet (80 gil)
Diet Food (100 gil)
Echo Note (50 gil)
Eyedrops (30 gil)
Antidote (40 gil)
Cross (100 gil)
Items 2 Life (100 gil)
Potion (30 gil)
HiPotion (150 gil)
Tent (100 gil)
Cabin (500 gil)
Eagle Eye (100 gil)
Gysahl Greens (50 gil)
Remedy (5,000 gil)
Weapons Dwarf Axe (15,000 gil)
Great Bow (2,000 gil)
Darkness Arrow (40 gil)
Flame Sword (14,000 gil)
Fire Spear (11,000 gil)
Armor Flame Shield (1,250 gil)
Flame Armor (30,000 gil)
Wizard Hat (2,000 gil)
Wizard Robe (1,200 gil)
Rune Ring (2,000 gil)
Treasures: Found in Dwarven Castle – 20 shown
Treasure
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
5,000 Gil Pot near item shop -
Gysahl Greens In basement near fat chocobo -
Gysahl Greens In basement near fat chocobo -
Gysahl Greens In basement near fat chocobo -
Bacchus Pot in west tower 4F -
HiPotion Chest in west tower 5F -
Black Belt Chest in west tower 5F -
Ether1 Chest in west tower 5F -
Elixir Chest in west tower 5F -
Dwarf Axe Chest in east tower 3F -
Bacchus Pot in east tower 4F -
Ether1 Chest in east tower 5F -
Elixir Chest in east tower 5F -
Hourglass2 Chest in east tower 5F -
Strength Ring Chest in east tower 5F -
Smut On bookshelf in Developers' Room 2F -
Cabin Chest on east path in underground passage -
Cabin Chest on east path in underground passage -
Cabin Chest on east path in underground passage -
Necklace Given by King Giott after Tower of Babil -
Monsters: Found in Dwarven Castle – 5 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Cal 1,369 500 gil 1,000 54 31 0 11 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Brina 369 500 gil 1,000 54 31 1 11 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Calbrina 5,315 5,000 gil 12,000 106 41 2 25 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Golbez ? - - ? ? ? ? - - - ?
Shadow ? - - ? ? ? ? - - - ?
Weapons: Found in Dwarven Castle – 6 shown
Rare weapons can only be found as treasure or won or stolen from monsters; unique weapons can only be found as treasure or as rare monster drops; forbidden weapons are powerful items found in the Lunar Subterrane; exceptional weapons are found only as rare monster drops
Name
The specific type of weapon this is; this has no special in-game meaning
Type
The higher a weapon's power, the more damage physical attacks made with it deal
Power
A weapon's base accuracy
Accuracy
Some weapons grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take extra damage, while targets that resist or absorb this element take reduced damage
Elements
When used against monsters of any of the listed families, this weapon does increased damage
Families
The characters which are capable of using this weapon
Equipped By
Darkness Arrow Arrow 20 - 40 gil 20 gil - Darkness - - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Dwarf Axe Axe 62 69% Str +5, Agil −5, Vit +5, Wis −5, Will −5 15,000 gil 7,500 gil - - - - Ce, Ci, Ka
Great Bow Bow 15 40% Str +3 2,000 gil 1,000 gil - - Projectile - Ce, Ci, cRy, Edw, Fu, Pa, Po, Ro, Ry
Fire Spear Spear 66 80% - 11,000 gil 5,500 gil Fire2 - Fire, Projectile - Ka
Flame Sword Sword 65 80% - 14,000 gil 7,000 gil - - Fire - Ce, Ka
Whip Whip 20 50% - 3,000 gil 1,500 gil - Paralyze - - cRy, Ry
Armor: Found in Dwarven Castle – 9 shown
Rare armors can only be found as treasure or won or stolen from monsters; unique armors can only be found as treasure or as rare monster drops; forbidden armors are powerful items found in the Lunar Subterrane; exceptional armors are found only as rare monster drops
Name
The slot where this armor is equipped
Type
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
All shields and some types of armor grant a bonus to the wearer's evasion, while other armor incurs a penalty to evasion; the evasion adjustments of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Most types of armor grant a bonus to the wearer's magic evasion; the magic evasion bonus of multiple pieces of armor is cumulative
Mag. Eva.
Some types of armor grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Stat Modifications
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes reduced damage from spells or attacks of any of the listed elements
Resistance
The characters who are capable of using this armor
Equipped By
Rune Ring Gloves 5 - 8 +8% Wis +3, Will +3 2,000 gil 1,000 gil Silence - cRy, Edg, Edw, Fu, Pa, Po, Ro, Ry, Te, Ya
Wizard Hat Helm 5 −2% 7 +7% Will +5 2,000 gil 1,000 gil - - Ce, cRy, Fu, Pa, Po, Ro, Ry, Te
Wizard Robe Armor 5 - 5 +5% Will +5 1,200 gil 600 gil - - Ce, cRy, Fu, Pa, Po, Ro, Ry, Te
Silver Ring Gloves 4 - 4 +4% - 650 gil 325 gil - - cRy, Edg, Edw, Fu, Pa, Po, Ro, Ry, Te, Ya
Gaia Gear Armor 3 - 3 +3% - 500 gil 250 gil Petrify - Ce, cRy, Fu, Pa, Po, Ro, Ry, Te
Flame Shield Shield 3 +28% 2 +2% - 1,250 gil 625 gil - Ice Ce, Ci, Ka
Flame Armor Armor 15 −10% 4 +2% - 30,000 gil 15,000 gil - Ice Ce, Ci, Ka
Black Belt Armor 10 +20% 3 +2% Str +5, Vit +5 - 7,000 gil - - All characters except CDK
Strength Ring Gloves 2 - 2 +2% Str +5 - 380 gil - - Ce, Ci, Edg, Ka, Ry, Ya
Items: Found in Dwarven Castle – 22 shown
Rare items can only be found as treasure, won or stolen from monsters, or purchased from a single shop; unique items can only be found as treasure or as very rare monster drops; key items are unique items that are important to the plot; exceptional items are found only as very rare monster drops
Name
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Spell
The target of this item's effects when used in battle
Target
Bacchus - 100 gil Bersk -
Hourglass2 - 250 gil Stop All Enemies
Potion 30 gil 15 gil Potion One
HiPotion 150 gil 75 gil HiPotion One
Ether1 10,000 gil 1 gil Ether1 One
Elixir 100,000 gil 1 gil Elixir One
Life 100 gil 50 gil Life1 One
Soft 400 gil 200 gil Soft One
Maiden's Kiss 60 gil 30 gil Maiden's Kiss One
Mallet 80 gil 40 gil Mallet One
Diet Food 100 gil 50 gil Diet Food One
Echo Note 50 gil 25 gil Echo Note One
Eyedrops 30 gil 15 gil Eyedrops One
Antidote 40 gil 20 gil Antidote One
Cross 100 gil 50 gil Cross One
Remedy 5,000 gil 2,500 gil Esuna One
Tent 100 gil 50 gil - -
Cabin 500 gil 250 gil - -
Smut - 290 gil - -
Eagle Eye 100 gil 50 gil Sight -
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