Related
Sprite
Type
White Magic
LV
2
Effect
Increases one ally's Evasion by 40 points
Target
One ally
Sold In
Pravoka (400 G)
The effect of INVS stacks with the effects of RUSE and INV2, as well as itself.
INVS is a great Spell, giving the effect of half a RUSE to any Warrior. This can be used to shore up the low Evade of a heavily-armored FIGHTER, or to make a Bl.BELT or THIEF almost unhittable. This is a good Spell to cast during long battles.
INVS is a great Spell, giving the effect of half a RUSE to any Warrior. This can be used to shore up the low Evade of a heavily-armored FIGHTER, or to make a Bl.BELT or THIEF almost unhittable. This is a good Spell to cast during long battles.
Sprite
Type
White Magic
LV
6
Effect
Increases all allies' Evade by 40 points
Target
All allies
Sold In
Crescent Lake (20,000 G)
Cast By Items
White Robe
The effect of INV2 stacks with the effects of RUSE and INVS, as well as itself.
INV2 is an effective party buff, giving every member the effects of an INVS Spell. The only real downside to buying this Spell is that the White Robe you will find later can cast it for free. As such, it is a good choice of level 6 white magic to skip. FOG2 is often as good as better anyway. You can repeatedly cast this Spell with the White Robe to make your party virtually immune to physical attacks, though that would hardly be fighting fair.
INV2 is an effective party buff, giving every member the effects of an INVS Spell. The only real downside to buying this Spell is that the White Robe you will find later can cast it for free. As such, it is a good choice of level 6 white magic to skip. FOG2 is often as good as better anyway. You can repeatedly cast this Spell with the White Robe to make your party virtually immune to physical attacks, though that would hardly be fighting fair.
The ORB of Wind
Page
3
Princess Sara
Page
1
Find information in Castle Coneria and equip your characters in Coneria in preparation for your first quest.
The ORB of Earth
Page
5
Return to the Earth Cave and plumb its deepest depths to destroy LICH and restore light to the ORB of Earth.
The effect of Blink stacks with the effects of Invis1 and Invis2, as well as itself.
Blink is a fantastic self buff with the minor problem that the people who can cast it early in the game (i.e., White Mages) don't gain all that much from it. Yes, it will help them avoid potentially deadly attacks, and you do want your White Mage alive, but if they're in the last two party slots they only get attacked 1/8 of the time anyway. This Spell is much more interesting for the Knight, and to a lesser extent the Red Wizard (or for that matter, anyone using the Defender). Casting Blink a few times on the same person makes you virtually unhittable, though I am generally opposed to such tactics.
Blink is a fantastic self buff with the minor problem that the people who can cast it early in the game (i.e., White Mages) don't gain all that much from it. Yes, it will help them avoid potentially deadly attacks, and you do want your White Mage alive, but if they're in the last two party slots they only get attacked 1/8 of the time anyway. This Spell is much more interesting for the Knight, and to a lesser extent the Red Wizard (or for that matter, anyone using the Defender). Casting Blink a few times on the same person makes you virtually unhittable, though I am generally opposed to such tactics.
Sprite
Accuracy
+50%
Type
White Magic
Effect
Increases the target's evasion level, giving them more chances to evade physical attacks
Tome
Blink Tome
Effect
Blink 8 (All allies)
Value
200 gil
Blink increases the target's evasion level, allowing them more chances to evade attacks. Each level of the Spell allows for another potential evasion level increase. Blink does not increase evasion rate, though, so it's a lot more effective when used on a Character with a high evasion percentage. This Spell can completely shut down Monsters who rely on physical attacks when cast on a fighter with high shield skill and evasion. It is well worth leveling throughout the game.
Description
Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 20% success and works up to 3 times per stage.
Type
Reactive
CP
3
Subtype
Probability
Description
Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 50% success and works up to 3 times per stage.
Type
Reactive
CP
5
Subtype
Probability
Description
Activated by receiving BAD or MISS on a Trigger. Helps you avoid damage with 80% success and works up to 3 times per stage.
Type
Reactive
CP
7
Subtype
Probability