Related
Sprite
HP
100
Gold
195 G
Experience
195
Absorb
10
Evade
9%
Magic Def.
33%
Damage
18–36
Hit
96%
Critical Hit Chance
1%
Family
Giant
Morale
116 (may run at party level 18+)
OGRES have a powerful attack that can deal well over 20 damage to lightly-armored Warriors. They often appear with CREEPS, which should be your first target since they are nearly as dangerous but are easier to defeat.
Sprite
HP
132
Gold
300 G
Experience
282
Absorb
14
Evade
15%
Magic Def.
36%
Damage
23–46
Hit
100%
Critical Hit Chance
1%
Family
Giant
Morale
126 (may run at party level 23+)
The ORB of Fire
Page
3
Gather loot in the Treasure room of Gurgu Volcano B2 before proceeding further.
The ORB of Earth
Page
5
Return to the Earth Cave and plumb its deepest depths to destroy LICH and restore light to the ORB of Earth.
The ORB of Fire
Page
4
HP
144 (regenerates 7 HP/round)
Gil
723 gil
Experience
723
Size
Large
Damage
23
Hit Rate
1×101%
Critical Hit Chance
1%
Absorb
10
Evade
27%
Magic Defense
40%
Morale
134 (may run if party is level 27 or higher)
Monster Family
Giant, Regenerating, Spellcaster
Attack Probability
50%
Magic Probability
50%
Ogre Mages don't dish out much damage on their own, but their Spells make them hard to take out, so defeat them before worrying about their companions. They will always lead with Blink, increasing their already decent Evasion to a whopping 134. They have a number of debuff Spells, and will even hit the party with Ice2 if given enough time. Kill them before that happens.
Sprite
Rank
3
HP
140
MP
30
Average Drop Value
895 gil
Power
25
Attacks
2×65%
(1.3)
Defense
17
Evasion
1×40%
(0.4)
Magic Resistance
3×40%
(1.2)
Abilities
Blizzard 5 (70%), Blink 3 (10%), Blind 4 (10%), Sleep 4 (10%)
Monster Family
Giant, Spellcaster
Fear
−50% (50% at 3,340 party HP)
Ogre Mages are tough foes with access to powerful spells like Blizzard 5. Try to kill them before they use Blink.