Related
Sprite
HP
50
Gold
45 G
Experience
90
Absorb
0
Evade
18%
Magic Def.
19%
Family
Magic Beast, Undead
Morale
124 (may run at party level 22+)
SHADOWS don't hit hard and can't take many hits, but their attacks inflict Darkness. Combined with their moderate Evade, SHADOW battles can drag on for some time. They also gain surprise against the party in most battles. HARM is effective due to their low HP, allowing you to save HRM2 and FIR2 for more dangerous Monsters.
Sprite
HP
86
Gold
231 G
Experience
231
Absorb
4
Evade
45%
Magic Def.
26%
Family
Magic Beast, Undead
Morale
160 (may run at party level 40+)
Sprite
HP
180
Gold
990 G
Experience
990
Absorb
30
Evade
18%
Magic Def.
43%
Family
Magic Beast, Undead
Morale
184
Encountered In
GHOSTS are nasty Undead that hit extremely hard. They Paralyze their victims, but damage is your primary concern. Since nothing else in the Sunken Shrine is vulnerable to Fire, FIR3 can be put to good use against GHOSTS. The Mage Staff and Light Axes are also useful, and will not cost any Spell slots.
HP
114
Gil
432 gil
Experience
432
Size
Small
Damage
40
Hit Rate
1×98%
Critical Hit Chance
1%
Absorb
12
Evade
54%
Magic Defense
34%
Morale
160 (may run if party is level 40 or higher)
Monster Family
Magic Beast, Undead
Encountered In
Specters are the latest addition to the Undead roster, appearing exclusively (and often) in the Ice Cavern. They are low on Defense but high on Evasion, and have more hit points than most of the Undead you've faced, so Dia1 is a waste against them. Dia2 or Fire2 can do quite a number on them, and it's best to take them out before they Paralyze the party.
Sprite
Rank
4
HP
300
MP
100
Average Drop Value
510 gil
Power
25
Attacks
3×75%
(2.2)
Attack Effect
Drain HP
Defense
25
Evasion
1×40%
(0.4)
Magic Resistance
3×50%
(1.5)
Abilities
Attack (75%), Sleep 6 (10%), Blizzard 8 (10%), Break 6 (5%)
Monster Family
Earth, Magic Beast, Spellcaster, Undead
Fear
−85% (50% at 4,620 party HP)
Treasures
400 gil (40%), 500 gil (30%), 600 gil (20%), 800 gil (10%)
Sprite
HP
235
MP
120
LV
13
Exp
220
GP
138
Bat.Pwr
1
(21)
Hit Rate
100
Special
Rod
Effect
Battle ×1.5
(32)
Defense
0
Evade %
0 (not used)
Mag.Def
160
MBlock%
0
Vulnerability: Physical
199%
Magic
74%
Vigor
56–63
Speed
35
Stamina
16
Mag.Pwr
8
Spectres can use all three basic Elemental Spells, making them dangerous offensively. They also like to use Rod, which is much less threatening. They are extremely vulnerable to physical attacks like Edgar's AutoCrossbow.