Monsters: With Poison-inflicting Attacks – 16 shown
Minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
HP Gil
The total amount of experience earned for defeating this monster (this is split evently among surviving party members)
Exp
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit
Hits
The accuracy of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's accuracy, modified by the target's evasion
Acc
The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's attack rating to their normal damage (this extra damage ignores defense)
Crit
Each physical hit the monster takes will have its damage reduced by this amount
Abs
The monster's base chance to evade any given physical attack; each two points of evasion result in a 1% better chance to evade attacks
Eva
For each two points of magic defense, the monster has a 1% better chance of resisting any given spell
Mag. Def.
The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level
Run Lev.
The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics)
Magic
The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics)
Sp. Att
The families this monster belongs to; only undead monsters are affected by Dia spells; regenerating monsters recover 5% of their maximum hp (rounded down) at the beginning of each round; some weapons gain a +4 bonus to attack and are approximately 20% more likely to hit when used against certain monster families
Family
The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage
Weakness
The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resists
Werewolf 68 67 gil 135 14 1 92 1% 6 21 23 20 - - Magic Beast, Regenerating, Werebeast - -
Cobra 56 50 gil 123 6 1 91 1% 6 15 23 14 - - Dragon - -
Tarantula 64 50 gil 141 5 1 92 1% 12 12 23 16 - - - - -
Scorpion 84 70 gil 225 22 2 94 1% 10 27 28 16 - - - - -
Green Slime 24 20 gil 84 1 1 84 1% 255 0 18 22 - - - Fire, Ice Death, Earth, Lightning, Poison, Status
Centipede 222 300 gil 1194 39 1 111 1% 20 24 58 16 - - - - -
Ochu 208 102 gil 1224 20 3 109 1% 24 12 58 48 - - - Lightning Earth, Fire
Neochu 344 500 gil 3189 35 3 126 1% 32 12 85 - - - - - -
Wyvern 212 50 gil 1173 30 1 110 1% 12 48 58 35 - - Dragon - Earth
Weretiger 160 780 gil 780 30 2 103 1% 16 24 47 34 - - Magic Beast, Regenerating, Werebeast - -
Medusa 68 699 gil 699 20 1 92 1% 10 18 28 35 - 50% - - -
Clay Golem 176 800 gil 1257 64 1 105 1% 7 14 47 - 25% - Magic Beast, Spellcaster - Death, Fire, Ice, Lightning, Poison, Status
Sea Scorpion 148 300 gil 639 35 3 102 1% 18 30 43 - - - Aquatic Lightning Earth, Fire
Water Naga 356 2,355 gil 2355 9 1 119 1% 8 36 58 - 75% - Aquatic, Spellcaster Lightning Earth, Fire
Spirit Naga 420 4,000 gil 3489 7 1 127 1% 16 24 72 37 75% - Spellcaster - -
Dark Flan 156 900 gil 1101 49 1 103 1% 255 12 43 - - - - Fire Death, Earth, Ice, Lightning, Poison, Status