Weapons – 144 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Umbra Snow Improved Ward 13–73 20–120 Magic Wall 32,600 gil
16,300 gil
5 1,200+225/lv 20 66,750 Solaris Lv.13 Adamantite 9
Axis Blade Lightning Attack: ATB Charge 8–48 8–48 ATB Rate 15,000 gil
7,500 gil
5 1,200+225/lv 20 66,750 Enkindler Lv.13 Adamantite 7
Healer's Staff Vanille Improved Cure 8–48 8–48 High HP: Power Surge 19,800 gil
9,900 gil
5 2,000+125/lv 20 63,750 Physician's Staff Lv.16 Adamantite 8
Tigerclaw Vanille Leadenstrike 23–198 23–198 Vampiric Strike 300,000 gil
15,000 gil
2 300+42/lv 25 20,100 Wyrmfang Lv.14 Cobaltite 11
Organyx Lightning Leadenstrike 37–187 37–187 Vampiric Strike 280,000 gil
14,000 gil
2 300+42/lv 25 20,100 Apocalypse Lv.14 Cobaltite 11
Aldebarans Sazh Leadenstrike - 40–265 Vampiric Strike 263,000 gil
13,150 gil
2 300+42/lv 25 20,100 Sadalmeliks Lv.14 Cobaltite 11
Procyons Sazh Stagger Maintenance 14–94 9–49 Random: Instant Chain 30,000 gil
15,000 gil
6 1,500+174/lv 20 63,060 Betelgeuse Customs Lv.15 Dark Matter 6
Rod of Thorns Vanille - 6–131 6–131 Magic Wall 3,000 gil
1,500 gil
3 420+75/lv 25 33,000 Orochi Rod Lv.13 Perovskite 11
Binding Rod Vanille - 18–168 12–37 Physical Wall 2,500 gil
1,250 gil
3 300+57/lv 25 24,600 Hunter's Rod Lv.10 Perovskite 1
Malphas Hope Paper Tiger 30–205 30–205 Damage Wall 198,000 gil
9,900 gil
3 420+75/lv 25 33,000 Naberius Lv.13 Perovskite 11
Unsetting Sun Snow Stagger Lock 18–168 3–53 Random: Instant Chain 21,000 gil
10,500 gil
3 420+75/lv 25 33,000 Midnight Sun Lv.13 Perovskite 11
Wild Bear Snow - 15–140 15–140 Physical Wall 1,800 gil
900 gil
3 300+57/lv 25 24,600 Feral Pride Lv.10 Perovskite 1
Pearlwing Staff Vanille - 2–27 15–140 Magic Wall 2,300 gil
1,150 gil
3 420+75/lv 25 33,000 Brightwing Staff Lv.13 Perovskite 3
Ninurta Hope - 12–137 12–137 Physical Wall 2,800 gil
1,400 gil
3 420+75/lv 25 33,000 Jatayu Lv.13 Perovskite 4
Blazefire Saber Lightning - 15–115 15–115 Physical Wall 2,000 gil
1,000 gil
3 300+57/lv 25 24,600 Flamberge Lv.10 Perovskite 1
Deneb Duellers Sazh - 8–108 24–249 Magic Wall 3,900 gil
1,950 gil
3 420+75/lv 25 33,000 Canopus AMPs Lv.13 Perovskite 3
Pleiades Hi-Powers Sazh Paper Tiger 40–340 - Damage Wall 22,000 gil
11,000 gil
3 420+75/lv 25 33,000 Hyades Magnums Lv.13 Perovskite 11
Edged Carbine Lightning - 8–83 20–170 Magic Wall 4,600 gil
2,300 gil
3 420+75/lv 25 33,000 Razor Carbine Lv.13 Perovskite 5
Vega 42s Sazh - 12–137 14–139 Magic Wall 2,000 gil
1,000 gil
3 300+57/lv 25 24,600 Altairs Lv.10 Perovskite 1
Hawkeye Hope - 2–27 18–193 Magic Wall 4,400 gil
2,200 gil
3 420+75/lv 25 33,000 Eagletalon Lv.13 Perovskite 5
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