Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 40 0 0 33,000 11,000 gil
2 52 0 420 32,580 11,063 gil
3 64 0 495 32,085 11,126 gil
4 76 0 570 31,515 11,189 gil
5 88 0 645 30,870 11,252 gil
6 100 0 720 30,150 11,315 gil
7 112 0 795 29,355 11,378 gil
8 124 0 870 28,485 11,441 gil
9 136 0 945 27,540 11,504 gil
10 148 0 1,020 26,520 11,567 gil
11 160 0 1,095 25,425 11,630 gil
12 172 0 1,170 24,255 11,693 gil
13 184 0 1,245 23,010 11,756 gil
14 196 0 1,320 21,690 11,819 gil
15 208 0 1,395 20,295 11,882 gil
16 220 0 1,470 18,825 11,945 gil
17 232 0 1,545 17,280 12,008 gil
18 244 0 1,620 15,660 12,071 gil
19 256 0 1,695 13,965 12,134 gil
20 268 0 1,770 12,195 12,197 gil
21 280 0 1,845 10,350 12,260 gil
22 292 0 1,920 8,430 12,323 gil
23 304 0 1,995 6,435 12,386 gil
24 316 0 2,070 4,365 12,449 gil
25 328 0 2,145 2,220 12,512 gil
340 0 2,220 - 12,575 gil
Treasure: Containing Pleiades Hi-Powers – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Pleiades Hi-Powers Oerba 11 On the upper floor
Weapons: Which can be Dismantled into Pleiades Hi-Powers – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Hyades Magnums Sazh Silk Tiger 276–1140 - Damage Wall -
31,528 gil
5 1,500+215/lv 18 Butterfly Valves, 2 Rhodochrosites, Pleiades Hi-Powers 60 470,550 11