Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 0 40 0 20,100 13,150 gil
2 0 49 300 19,800 13,178 gil
3 0 58 342 19,458 13,206 gil
4 0 67 384 19,074 13,234 gil
5 0 76 426 18,648 13,262 gil
6 0 85 468 18,180 13,290 gil
7 0 94 510 17,670 13,318 gil
8 0 103 552 17,118 13,346 gil
9 0 112 594 16,524 13,374 gil
10 0 121 636 15,888 13,402 gil
11 0 130 678 15,210 13,430 gil
12 0 139 720 14,490 13,458 gil
13 0 148 762 13,728 13,486 gil
14 0 157 804 12,924 13,514 gil
15 0 166 846 12,078 13,542 gil
16 0 175 888 11,190 13,570 gil
17 0 184 930 10,260 13,598 gil
18 0 193 972 9,288 13,626 gil
19 0 202 1,014 8,274 13,654 gil
20 0 211 1,056 7,218 13,682 gil
21 0 220 1,098 6,120 13,710 gil
22 0 229 1,140 4,980 13,738 gil
23 0 238 1,182 3,798 13,766 gil
24 0 247 1,224 2,574 13,794 gil
25 0 256 1,266 1,308 13,822 gil
0 265 1,308 - 13,850 gil
Weapons: Which can be Dismantled into Aldebarans – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Sadalmeliks Sazh Ironstrike - 190–660 Vampiric Strike -
36,218 gil
4 800+116/lv 18 Butterfly Valves, 2 Millerites, Aldebarans 60 253,320 11