Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 37 37 0 20,100 14,000 gil
2 43 43 300 19,800 14,028 gil
3 49 49 342 19,458 14,056 gil
4 55 55 384 19,074 14,084 gil
5 61 61 426 18,648 14,112 gil
6 67 67 468 18,180 14,140 gil
7 73 73 510 17,670 14,168 gil
8 79 79 552 17,118 14,196 gil
9 85 85 594 16,524 14,224 gil
10 91 91 636 15,888 14,252 gil
11 97 97 678 15,210 14,280 gil
12 103 103 720 14,490 14,308 gil
13 109 109 762 13,728 14,336 gil
14 115 115 804 12,924 14,364 gil
15 121 121 846 12,078 14,392 gil
16 127 127 888 11,190 14,420 gil
17 133 133 930 10,260 14,448 gil
18 139 139 972 9,288 14,476 gil
19 145 145 1,014 8,274 14,504 gil
20 151 151 1,056 7,218 14,532 gil
21 157 157 1,098 6,120 14,560 gil
22 163 163 1,140 4,980 14,588 gil
23 169 169 1,182 3,798 14,616 gil
24 175 175 1,224 2,574 14,644 gil
25 181 181 1,266 1,308 14,672 gil
187 187 1,308 - 14,700 gil
Weapons: Which can be Dismantled into Organyx – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Apocalypse Lightning Ironstrike 128–410 128–410 Vampiric Strike -
38,428 gil
4 800+116/lv 18 Iridium Plugs, 2 Millerites, Organyx 60 253,320 11