Weapons – 144 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Blazefire Saber Lightning - 15–115 15–115 Physical Wall 2,000 gil
1,000 gil
3 300+57/lv 25 24,600 Flamberge Lv.10 Perovskite 1
Flamberge Lightning - 68–323 68–323 Physical Wall -
6,196 gil
5 1,500+215/lv 60 470,550 Omega Weapon Lv.47 Trapezohedron 7
Omega Weapon Lightning - 302–620 302–620 - -
84,100 gil
11 3,300+297/lv 99 1,767,447 - - 11
Axis Blade Lightning Attack: ATB Charge 8–48 8–48 ATB Rate 15,000 gil
7,500 gil
5 1,200+225/lv 20 66,750 Enkindler Lv.13 Adamantite 7
Enkindler Lightning Attack: ATB Charge II 49–133 49–133 ATB Rate -
27,468 gil
9 3,600+261/lv 40 347,580 Omega Weapon Lv.39 Trapezohedron 11
Omega Weapon Lightning Attack: ATB Charge II 132–315 132–315 - -
93,025 gil
11 3,300+297/lv 99 1,767,447 - - 11
Edged Carbine Lightning - 8–83 20–170 Magic Wall 4,600 gil
2,300 gil
3 420+75/lv 25 33,000 Razor Carbine Lv.13 Perovskite 5
Razor Carbine Lightning - 46–190 112–448 Magic Wall -
12,128 gil
5 1,500+215/lv 60 470,550 Omega Weapon Lv.47 Trapezohedron 7
Omega Weapon Lightning - 104–210 352–723 - -
100,700 gil
11 3,300+297/lv 99 1,767,447 - - 11
Lifesaber Lightning Improved Raise 8–88 8–88 Low HP: Power Surge 20,000 gil
10,000 gil
5 1,500+215/lv 20 70,850 Peacemaker Lv.16 Scarletite 9
Peacemaker Lightning Improved Raise II 100–225 100–225 Low HP: Power Surge -
33,875 gil
8 3,000+240/lv 40 307,200 Omega Weapon Lv.37 Trapezohedron 9
Omega Weapon Lightning Improved Raise II 205–520 205–520 - -
101,300 gil
11 3,300+297/lv 99 1,767,447 - - 11
Gladius Lightning - 25–175 13–88 Physical Wall 7,100 gil
3,550 gil
4 800+116/lv 25 54,800 Helter-skelter Lv.19 Uraninite 2
Helter-skelter Lightning - 154–448 64–190 Physical Wall -
20,518 gil
6 1,500+168/lv 60 387,360 Omega Weapon Lv.42 Trapezohedron 7
Omega Weapon Lightning - 317–723 94–210 - -
108,990 gil
11 3,300+297/lv 99 1,767,447 - - 11
Organyx Lightning Leadenstrike 37–187 37–187 Vampiric Strike 280,000 gil
14,000 gil
2 300+42/lv 25 20,100 Apocalypse Lv.14 Cobaltite 11
Apocalypse Lightning Ironstrike 128–410 128–410 Vampiric Strike -
38,428 gil
4 800+116/lv 60 253,320 Omega Weapon Lv.33 Trapezohedron 11
Omega Weapon Lightning Ironstrike 281–750 281–750 - -
113,300 gil
11 3,300+297/lv 99 1,767,447 - - 11
Hauteclaire Lightning Stagger Lock 13–138 13–138 Random: Instant Chain 20,000 gil
10,000 gil
4 800+116/lv 25 54,800 Durandal Lv.19 Uraninite 11
Durandal Lightning Stagger Lock 126–378 126–378 Random: Instant Chain -
32,318 gil
6 1,500+168/lv 60 387,360 Omega Weapon Lv.42 Trapezohedron 11
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