Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 8 8 0 70,850 10,000 gil
2 12 12 1,500 69,350 10,166 gil
3 16 16 1,715 67,635 10,332 gil
4 20 20 1,930 65,705 10,498 gil
5 24 24 2,145 63,560 10,664 gil
6 28 28 2,360 61,200 10,830 gil
7 32 32 2,575 58,625 10,996 gil
8 36 36 2,790 55,835 11,162 gil
9 40 40 3,005 52,830 11,328 gil
10 44 44 3,220 49,610 11,494 gil
11 48 48 3,435 46,175 11,660 gil
12 52 52 3,650 42,525 11,826 gil
13 56 56 3,865 38,660 11,992 gil
14 60 60 4,080 34,580 12,158 gil
15 64 64 4,295 30,285 12,324 gil
16 68 68 4,510 25,775 12,490 gil
17 72 72 4,725 21,050 12,656 gil
18 76 76 4,940 16,110 12,822 gil
19 80 80 5,155 10,955 12,988 gil
20 84 84 5,370 5,585 13,154 gil
88 88 5,585 - 13,320 gil
Treasure: Containing Lifesaber – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Lifesaber The Palamecia 9 In the corner of the right path in the main hallway
Weapons: Which can be Dismantled into Lifesaber – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Peacemaker Lightning Improved Raise II 100–225 100–225 Low HP: Power Surge -
33,875 gil
8 3,000+240/lv 12 Ferroelectric Films, Perovskite, Lifesaber 40 307,200 9