Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 8 8 0 66,750 7,500 gil
2 10 10 1,200 65,550 7,666 gil
3 12 12 1,425 64,125 7,832 gil
4 14 14 1,650 62,475 7,998 gil
5 16 16 1,875 60,600 8,164 gil
6 18 18 2,100 58,500 8,330 gil
7 20 20 2,325 56,175 8,496 gil
8 22 22 2,550 53,625 8,662 gil
9 24 24 2,775 50,850 8,828 gil
10 26 26 3,000 47,850 8,994 gil
11 28 28 3,225 44,625 9,160 gil
12 30 30 3,450 41,175 9,326 gil
13 32 32 3,675 37,500 9,492 gil
14 34 34 3,900 33,600 9,658 gil
15 36 36 4,125 29,475 9,824 gil
16 38 38 4,350 25,125 9,990 gil
17 40 40 4,575 20,550 10,156 gil
18 42 42 4,800 15,750 10,322 gil
19 44 44 5,025 10,725 10,488 gil
20 46 46 5,250 5,475 10,654 gil
48 48 5,475 - 10,820 gil
Treasure: Containing Axis Blade – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Axis Blade Palumpolum 7 On the right side at the far end of the area
Weapons: Which can be Dismantled into Axis Blade – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Enkindler Lightning Attack: ATB Charge II 49–133 49–133 ATB Rate -
27,468 gil
9 3,600+261/lv 12 Iridium Plugs, Cobaltite, Axis Blade 40 347,580 11