Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 6 6 0 33,000 1,500 gil
2 11 11 420 32,580 1,563 gil
3 16 16 495 32,085 1,626 gil
4 21 21 570 31,515 1,689 gil
5 26 26 645 30,870 1,752 gil
6 31 31 720 30,150 1,815 gil
7 36 36 795 29,355 1,878 gil
8 41 41 870 28,485 1,941 gil
9 46 46 945 27,540 2,004 gil
10 51 51 1,020 26,520 2,067 gil
11 56 56 1,095 25,425 2,130 gil
12 61 61 1,170 24,255 2,193 gil
13 66 66 1,245 23,010 2,256 gil
14 71 71 1,320 21,690 2,319 gil
15 76 76 1,395 20,295 2,382 gil
16 81 81 1,470 18,825 2,445 gil
17 86 86 1,545 17,280 2,508 gil
18 91 91 1,620 15,660 2,571 gil
19 96 96 1,695 13,965 2,634 gil
20 101 101 1,770 12,195 2,697 gil
21 106 106 1,845 10,350 2,760 gil
22 111 111 1,920 8,430 2,823 gil
23 116 116 1,995 6,435 2,886 gil
24 121 121 2,070 4,365 2,949 gil
25 126 126 2,145 2,220 3,012 gil
131 131 2,220 - 3,075 gil
Treasure: Containing Rod of Thorns – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Rod of Thorns The Archylte Steppe 11 On a small raised area, guarded by Gorgonopsids
Weapons: Which can be Dismantled into Rod of Thorns – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Orochi Rod Vanille - 100–436 100–436 Magic Wall -
8,928 gil
5 1,500+215/lv 18 Wicked Fangs, 12 Tears of Frustration, Rod of Thorns 60 470,550 11