Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 2 18 0 33,000 2,200 gil
2 3 25 420 32,580 2,263 gil
3 4 32 495 32,085 2,326 gil
4 5 39 570 31,515 2,389 gil
5 6 46 645 30,870 2,452 gil
6 7 53 720 30,150 2,515 gil
7 8 60 795 29,355 2,578 gil
8 9 67 870 28,485 2,641 gil
9 10 74 945 27,540 2,704 gil
10 11 81 1,020 26,520 2,767 gil
11 12 88 1,095 25,425 2,830 gil
12 13 95 1,170 24,255 2,893 gil
13 14 102 1,245 23,010 2,956 gil
14 15 109 1,320 21,690 3,019 gil
15 16 116 1,395 20,295 3,082 gil
16 17 123 1,470 18,825 3,145 gil
17 18 130 1,545 17,280 3,208 gil
18 19 137 1,620 15,660 3,271 gil
19 20 144 1,695 13,965 3,334 gil
20 21 151 1,770 12,195 3,397 gil
21 22 158 1,845 10,350 3,460 gil
22 23 165 1,920 8,430 3,523 gil
23 24 172 1,995 6,435 3,586 gil
24 25 179 2,070 4,365 3,649 gil
25 26 186 2,145 2,220 3,712 gil
27 193 2,220 - 3,775 gil
Treasure: Containing Hawkeye – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Hawkeye The Gapra Whitewood 5 On a ledge right of the main path, guarded by Vespids
Weapons: Which can be Dismantled into Hawkeye – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Eagletalon Hope - 28–124 122–506 Magic Wall -
11,728 gil
5 1,500+215/lv 18 Thrust Bearings, 12 Needle Valves, Hawkeye 60 470,550 7