Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 30 30 0 33,000 9,900 gil
2 37 37 420 32,580 9,963 gil
3 44 44 495 32,085 10,026 gil
4 51 51 570 31,515 10,089 gil
5 58 58 645 30,870 10,152 gil
6 65 65 720 30,150 10,215 gil
7 72 72 795 29,355 10,278 gil
8 79 79 870 28,485 10,341 gil
9 86 86 945 27,540 10,404 gil
10 93 93 1,020 26,520 10,467 gil
11 100 100 1,095 25,425 10,530 gil
12 107 107 1,170 24,255 10,593 gil
13 114 114 1,245 23,010 10,656 gil
14 121 121 1,320 21,690 10,719 gil
15 128 128 1,395 20,295 10,782 gil
16 135 135 1,470 18,825 10,845 gil
17 142 142 1,545 17,280 10,908 gil
18 149 149 1,620 15,660 10,971 gil
19 156 156 1,695 13,965 11,034 gil
20 163 163 1,770 12,195 11,097 gil
21 170 170 1,845 10,350 11,160 gil
22 177 177 1,920 8,430 11,223 gil
23 184 184 1,995 6,435 11,286 gil
24 191 191 2,070 4,365 11,349 gil
25 198 198 2,145 2,220 11,412 gil
205 205 2,220 - 11,475 gil
Weapons: Which can be Dismantled into Malphas – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Naberius Hope Silk Tiger 136–520 136–520 Damage Wall -
28,668 gil
5 1,500+215/lv 18 Silicone Oils, 2 Rhodochrosites, Malphas 60 470,550 11