Related
Sprite
Hit %
115%
Type
White Magic
LV
2
Effect
Inflicts Status-elemental Silence on all foes
Target
All foes
Element
Status
Inflict Status
Silence
Sold In
Pravoka (400 G)
MUTE is rarely useful, but when it is, it can turn the tide of battle dramatically. Few Monsters cast Spells, and even fewer cast Spells you need to prevent. To make matters worse, many of those have high Magic Defense or resist Status. For the rest, MUTE will cripple their attacks if it hits. Best of all, Silenced creatures will still waste turns trying to cast Spells.
Silence is a very situational Spell. Not that many Monsters cast Spells, and a lot of those that do cast Spells you don't need to worry about. There are a few exceptions, but many of those have high Magic Defense or resistance to Status. Still, there is little more amusing than hitting Marilith with Slow1 and Silence and watching her swing ineffectively once per round.
Sprite
Power
5
Accuracy
+20%
Type
White Magic
Effect
Inflicts mind-elemental amnesia on the target
Status
Amnesia
Element
Mind
Tome
Fog Tome
Effect
Fog 8 (All enemies)
Value
1,500 gil
Fog is an interesting Spell in that it's mostly redundant with Silence. It's less accurate, and the only difference is that it inflicts the permanent version of Mute, Amnesia. It's also Mind-elemental instead of Body-elemental, which can be helpful. Unfortunately, this is also the version of the Spell you'll actually see some enemies using. If you want to make sure your enemies don't regain the ability to cast Spells at the end of the round, Fog is a sure thing while Silence isn't. You probably don't need both, though.
Sprite
Power
5
Accuracy
+30%
Type
White Magic
Effect
Inflicts body-elemental mute on the target
Status
Mute
Element
Body
Tome
Silence Tome
Effect
Silence 8 (All enemies)
Value
400 gil
Silence inflicts the temporary Status Ailment Mute on your targets. Unfortunately, as a temporary ailment, Mute has a chance of wearing off at the end of any round. There is another Spell, Fog, which inflicts the permanent version of Mute (Amnesia), though it's slightly less accurate and you won't find it until Fynn is freed later in the game. Choose which of the two Spells you want, because you won't need both. Note that you will run into Spellcasters long before Fog becomes available, another point in Silence's favor.
Silences target
Spell Type
Icon
Effect
Learned
Siren ×8
Target
One Foe
MP Cost
8
Hit Rate
100
Can be absorbed with Runic
Can be reflected with Reflect
Status
Mute
Used By
Curley, Dahling, L.40 Magic, Magic, MagiMaster, Wizard
Type
Magic
Reflectable
Yes
Description
Constrains magic
MP
24
Attack%
100%
Target
One/all enemies
Status Effect
Add: Silence (78%)
Materia
Seal L2, Master Magic
Type
Indirect
Description
Cause Silence
Status
Silence
HP-J ×100
100 hit points (43rd)
Str-J ×100
6 strength (42nd)
Vit-J ×100
5 vitality (43rd)
Mag-J ×100
12 magic (36th)
Spr-J ×100
10 spirit (36th)
Spd-J ×100
4 speed (37th)
Eva-J ×100
1 evade (42nd)
Hit-J ×100
3 hit (40th)
Luck-J ×100
2 luck (44th)
ST-Atk-J ×100
Silence 100%
Draw Difficulty
+2