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Goblin Chieftan
Monster
Goblin Chieftan
Role
Sentinel
Grade
2–3
Strength
66
Magic
68
Maximum HP
1,149
Maximum Level
40
Descriptors
Well-Grown, Flameproof, Lively
Feral Link
Spirit Infusion
(Heals party and grants Protect, Shell, Veil, and Vigilance)
Charge Time
150 seconds
Input Type
Single button
Command (PS3)
Triangle
Command (Xbox 360)
Y
Compare Goblin Chieftan to other Tamed Monsters
Upgraded Statistics by Material Grade Used
Materials Used
Level
Strength
Magic
Maximum HP
Material Cost
-
1
66
68
1,149
-
Grade 2
20
108
110
1,535
11,200 gil
Grade 3
40
266
268
7,242
64,800 gil
Abilities: Learned by
Goblin Chieftan
– 7 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
can only be learned by one of your two main characters;
feral link abilities
are monster-specific special abilities;
DLC abilities
are only available if you have the relevant content
Name
Level
Type
ATB Cost
Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Provoke
1
Physical
1
-
Provoke
Yes
-
+2.00
1
-
40/10
Mediguard
34
Defense
1
-
-
Yes
-
-
1
-
-
Vendetta
4
Defense
1
-
-
Yes
×1.80
+0.50
1
-
90/25
Steelguard
1
Defense
1
-
-
Yes
-
-
1
-
-
Element Guard
36
Defense
1
-
-
Yes
-
-
1
-
-
Fringeward
2
Automatic
Auto
-
-
Yes
-
-
-
-
-
Spirit Infusion
1
Magic
-
-
-
No
-
-
1
-
-
Passive Abilities: Learned by
Goblin Chieftan
– 6 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Defense Maintenance
1
Turbo
Improved Guard
1
Supersonic
Kill: Libra
22
Limelight
Resist Fire Bonus
10
-
Resist Fire Bonus
27
-
Resist Fire Bonus
40
-
Monster Crystarium Levels:
Goblin Chieftan
– 39 shown
Role
Level
Grade
Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability
Strength
Magic
Maximum HP
Potent Bonus
Power Bonus
Mana Bonus
Vitality Bonus
Sentinel
3
2
Small
Potent Sliver
-
+1
+1
+14
+1/+1/+5
+1
+1
+9
Sentinel
20
2
Large
Potent Sliver
×2
-
+1
+1
+13
+2/+2/+8
+2
+2
+15
Sentinel
19
2
Large
Potent Sliver
×2
-
+1
+1
+13
+2/+2/+8
+2
+2
+15
Sentinel
18
2
Large
Potent Sliver
×2
-
-
-
+13
+2/+2/+8
+2
+2
+15
Sentinel
17
2
Small
Potent Sliver
×2
-
+1
+1
+12
+1/+1/+4
+1
+1
+8
Sentinel
16
2
Large
Potent Sliver
×2
-
-
-
+13
+2/+2/+8
+2
+2
+15
Sentinel
15
2
Small
Potent Sliver
×2
-
+1
+1
+13
+1/+1/+4
+1
+1
+8
Sentinel
14
2
Large
Potent Sliver
×2
-
+1
+1
+12
+2/+2/+8
+2
+2
+15
Sentinel
13
2
Small
Potent Sliver
×2
-
-
-
+13
+1/+1/+4
+1
+1
+8
Sentinel
12
2
Large
Potent Sliver
×2
-
+1
+1
+13
+2/+2/+8
+2
+2
+15
Sentinel
11
2
Small
Potent Sliver
-
-
-
+12
+1/+1/+4
+1
+1
+8
Sentinel
10
2
Large
Potent Sliver
Resist Fire Bonus
+1
+1
+14
+2/+2/+9
+2
+2
+17
Sentinel
9
2
Small
Potent Sliver
-
+1
+1
+14
+1/+1/+5
+1
+1
+9
Sentinel
8
2
Large
Potent Sliver
-
-
-
+14
+2/+2/+9
+2
+2
+17
Sentinel
7
2
Large
Potent Sliver
-
+1
+1
+14
+2/+2/+9
+2
+2
+17
Sentinel
6
2
Small
Potent Sliver
-
-
-
+14
+1/+1/+5
+1
+1
+9
Sentinel
5
2
Large
Potent Sliver
-
+1
+1
+14
+2/+2/+9
+2
+2
+17
Sentinel
4
2
Large
Potent Sliver
Vendetta
-
-
+14
+2/+2/+9
+2
+2
+17
Sentinel
2
2
Large
Potent Sliver
Fringeward
-
-
+14
+2/+2/+9
+2
+2
+17
Sentinel
21
3
Large
Vitality Orb
-
+13
+13
+291
+8/+8/+159
+15
+15
+315
loading table data...
Areas: Where
Goblin Chieftan
is Encountered – 5 shown
DLC areas
are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Plains of Eternity (Cloudy)
The Archylte Steppe -Year Unknown-
No
-
Sanctorium (Cloudy)
The Archylte Steppe -Year Unknown-
No
-
Plains of Eternity (Rainy)
The Archylte Steppe -Year Unknown-
No
-
Sanctorium (Rainy)
The Archylte Steppe -Year Unknown-
No
-
Plains of Eternity (Sunny)
The Archylte Steppe -Year Unknown-
No
-
Goblin
Munchkin
Related
Goblin Chieftan
Type
Feral Creatures – Goblin
Hit Points
8,880
Strength
220
Magic
150
CP
135
Gil
160
Chain Resistance
66
Stagger Point
200.0%
Stagger Index
88
Libra per Encounter
30%
Interrupt Resistance
25
Launch Vulnerability
Weakness
Tame Chance
15%
Tamed Role
Grade 2 Sentinel
Common Drop
Potent Droplet
(20%)
Rare Drop
Mana Sliver
(5%)
Note
Capable of bestowing Bravery.
Note
Uses Vigilance to prevent ability interruption.
Elemental Vulnerability
Fire
Ice
Lightning
Wind
Physical
Magic
Goblin Chieftan
Type
Feral Creatures
Subtype
Goblins
HP
216,000
Level
7
Chain Resistance
60
Stagger Point
250.0%
Stagger Index
113
Strength
1,230
Magic
98
CP
1,400
Common Drop
Fractured Horn
(25%)
Rare Drop
Fiendish Horn
(5%)
Chapter
11
Note
Susceptible to Deshell.
Note
Susceptible to Imperil.
Note
Susceptible to Poison.
Note
Capable of bestowing Bravery.
Elemental Vulnerability
Fire
Ice
Lightning
Water
Wind
Earth
Physical
Magic