Accessories: With Resist Fire Bonus – 6 shown
Special accessories require components to be purchased; upgraded accessories are altered versions of other accessories; rare accessories cannot be purchased, or are made from accessories that cannot be purchased; exceptional accessories require rare components to purchase; DLC accessories are only available if you have the relevant content
Name
Eq. Cost Passive Abilities
Some accessories may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
The price to purchase this accessory from Chocolina; note that some accessories require components in addition to gil; prices listed in coins are purchased with Casino Coins in Serendipity rather than from Chocolina
Price
The components you will need to purchase this accessory from Chocolina, in addition to the price in gil
Components
Value
Ember Ring 55 Resist Fire: +33% Ice Damage 1,000 gil - 500 gil
Delicate Ember Ring 50 Resist Fire: +29% Ice Damage 1,500 gil Cie'th Tear ×2, Ember Ring 750 gil
Durable Ember Ring 60 Resist Fire: +39% Ice Damage 500 gil Enigmatic Fluid ×2, Ember Ring 250 gil
Blaze Ring 70 Resist Fire: +45% Ice Damage 4,200 gil Scaled Wing, Chronomist, Durable Ember Ring 2,100 gil
Delicate Blaze Ring 65 Resist Fire: +40% Ice Damage 6,300 gil Tear of Woe ×2, Blaze Ring 3,150 gil
Durable Blaze Ring 75 Resist Fire: +53% Ice Damage 2,100 gil Thrust Bearing ×2, Blaze Ring 1,050 gil
Tamed Monsters: Which can learn Resist Fire Bonus – 30 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Koboldroid Yang Ravager 2-5 Mechanical 70 591,000 gil 70 67 98 1,106 3 40 70 1,160 310 5,350 615,000 gil Giant Drop ×2.20 135 s
Viking Saboteur 2 Mechanical 19 9,600 gil 20 153 35 2,018 3 80 20 419 226 4,405 11,200 gil Drill Flame ×2.40 150 s
Red Chocobo Commando 1-5 Biological 29 14,800 gil 99 53 68 604 3 80 99 974 761 6,259 850,000 gil Kweh ×3.00 205 s
Koboldroid Yang Ravager 2-5 Mechanical 30 32,000 gil 70 67 98 1,106 3 40 70 1,160 310 5,350 615,000 gil Giant Drop ×2.20 135 s
Goblin Chieftan Sentinel 2-3 Biological 40 60,000 gil 40 66 68 1,149 3 - 40 266 268 7,242 64,800 gil Spirit Infusion - 150 s
Svarog Commando 1-5 Biological 54 70,400 gil 99 90 23 797 3 40 99 867 408 9,480 850,000 gil Fresh Breath ×2.20 120 s
Chelicerata Saboteur 2-5 Biological 40 95,000 gil 99 32 45 534 3 55 99 815 852 6,406 1,631,000 gil Deathscythe ×2.40 150 s
Clione Synergist 2-5 Biological 48 215,000 gil 70 32 47 533 3 95 70 306 799 2,764 615,000 gil Tornado ×1.10 90 s
Calautidon Sentinel 3-5 Biological 69 952,400 gil 99 39 20 1,040 3 - 99 553 241 9,494 2,288,400 gil Shell Spin ×2.20 135 s
Red Chocobo Commando 1-5 Biological 16 2,000 gil 99 53 68 604 3 80 99 974 761 6,259 850,000 gil Kweh ×3.00 205 s
Viking Saboteur 2 Mechanical 10 3,200 gil 20 153 35 2,018 3 80 20 419 226 4,405 11,200 gil Drill Flame ×2.40 150 s
Koboldroid Yang Ravager 2-5 Mechanical 17 10,400 gil 70 67 98 1,106 3 40 70 1,160 310 5,350 615,000 gil Giant Drop ×2.20 135 s
Svarog Commando 1-5 Biological 28 12,800 gil 99 90 23 797 3 40 99 867 408 9,480 850,000 gil Fresh Breath ×2.20 120 s
Chelicerata Saboteur 2-5 Biological 20 12,800 gil 99 32 45 534 3 55 99 815 852 6,406 1,631,000 gil Deathscythe ×2.40 150 s
Goblin Chieftan Sentinel 2-3 Biological 27 16,800 gil 40 66 68 1,149 3 - 40 266 268 7,242 64,800 gil Spirit Infusion - 150 s
Clione Synergist 2-5 Biological 27 22,400 gil 70 32 47 533 3 95 70 306 799 2,764 615,000 gil Tornado ×1.10 90 s
Ceratoraptor Ravager 1-5 Biological 59 96,400 gil 99 27 57 475 3 65 99 563 773 6,710 850,000 gil Refreshing Rain ×2.00 90 s
Calautidon Sentinel 3-5 Biological 47 344,400 gil 99 39 20 1,040 3 - 99 553 241 9,494 2,288,400 gil Shell Spin ×2.20 135 s
Garchimacera Ravager 1-3 Biological 26 8,800 gil 45 26 40 432 3 40 45 210 530 3,035 44,400 gil Multicast ×2.20 135 s
Chelicerata Saboteur 2-5 Biological 1 - 99 32 45 534 3 55 99 815 852 6,406 1,631,000 gil Deathscythe ×2.40 150 s
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