Tamed Monsters: Which can use Blindside – 25 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Dragoon Commando 2 Mechanical 2 - 20 150 125 1,692 3 45 20 503 262 4,435 11,200 gil Orbital Battery ×2.19 120 s
Goblin Commando 1 Biological 19 1,920 gil 20 49 69 615 3 75 20 294 128 1,481 2,240 gil Goblin Rush ×3.00 165 s
Frag Leech Commando 2-3 Mechanical 12 4,000 gil 40 27 49 2,640 3 45 40 351 234 4,793 64,800 gil Explosive Thrust ×2.40 165 s
Moblin Commando 2 Biological 19 9,600 gil 20 48 67 608 3 75 20 283 131 1,794 11,200 gil Batter Up ×2.20 120 s
Thermadon Commando 2-3 Mechanical 20 10,400 gil 40 218 36 1,474 3 65 40 928 220 6,307 64,800 gil Crippling Surge ×1.80 108 s
Yaksha Commando 3 Biological 14 20,800 gil 20 180 100 1,280 3 65 20 678 353 4,679 52,800 gil Spinning Step ×2.20 120 s
Yeoman Commando 3 Mechanical 15 24,000 gil 20 193 47 2,718 3 80 20 516 285 5,847 52,800 gil Drill Bolt ×3.00 165 s
OmegaDLC Commando 3-5 Mechanical 20 35,200 gil 99 600 483 3,536 3 - 99 965 737 7,721 2,288,400 gil Wave Cannon -
Reaver Commando 2-5 Biological 34 43,000 gil 70 130 46 1,247 3 80 70 905 470 8,656 615,000 gil Spinning Slice ×1.70 120 s
Proto-behemoth Commando 3-4 Mechanical 21 52,800 gil 40 260 90 2,462 3 65 40 849 414 8,039 149,000 gil Sunder ×2.20 120 s
Vodianoi Commando 4 Biological 17 54,600 gil 20 69 103 1,328 3 65 20 827 334 7,305 85,800 gil Spinning Step ×2.20 120 s
Miniflan Commando 1-5 Biological 50 54,800 gil 99 44 66 547 3 50 99 783 831 6,768 842,000 gil Spit ×2.20 120 s
Chichu Commando 2-5 Biological 39 82,000 gil 70 152 102 696 3 85 70 982 618 5,925 615,000 gil Meteorite ×3.00 165 s
AmodarDLC Commando 5 Biological 7 88,000 gil 13 604 451 7,257 6 - 13 771 506 13,669 376,000 gil Iron Bear Claw -
Golden Chocobo Commando 3-5 Biological 29 108,000 gil 45 261 190 3,180 3 80 45 832 657 8,306 328,400 gil Kweh ×3.00 205 s
LightningDLC Commando 5 Biological 8 112,000 gil 13 657 591 7,290 6 - 13 953 810 9,303 376,000 gil Legion of One -
TyphonDLC Commando 5 Biological 10 176,000 gil 13 397 605 6,873 6 - 13 789 883 9,355 376,000 gil Snort -
GilgameshDLC Commando 5 Biological 11 208,000 gil 13 686 569 8,041 6 - 13 960 725 12,515 376,000 gil Divider -
Dreadnought Commando 3-5 Mechanical 39 216,400 gil 45 207 46 2,510 3 40 45 650 317 11,126 328,400 gil Flame Cyclone ×3.00 120 s
Mandrake Commando 1-5 Biological 79 306,000 gil 99 48 100 445 3 55 99 764 351 6,604 850,000 gil Sniping Thrust ×3.00 165 s
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