Related
Monster
Snow
Role
Sentinel
Grade
5
Strength
620
Magic
511
Maximum HP
7,999
Maximum Level
13
Descriptors
Early Peaker, Pinch Hitter, Heroic
Feral Link
Sovereign Fist (Deals damage)
Input Type
Multiple
Command (PS3)
Circle, X
Command (Xbox 360)
B, A
Downloadable Content
Snow: Perpetual Battlefield
This leader of NORA tries to come off as cool and capable, but often falls short.
Fought In
Fought In
Fought In
Level
32
HP
4,000
MP
160
Attack
50
(150)
Magic atk
80
(672)
Defense
66
(87%)
Magic def
138
(73%)
Defense%
1%
Dexterity
70
Luck
10
EXP
500
AP
42
Gil
700
Abilities
Ice (245), Ice2 (611), Fascination, Cold Breath (183)
Battle Square
HP
8,000
Attack
62
(186)
Magic atk
100
(792)
Status
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence
Steal
Circlet (11.2%)
Drop
Ice Crystal (14.1%)
Manipulate
Cold Breath
Encountered In
Gold Saucer, Great Glacier
As Commandos go, Snow is pretty effective, lacking only the Lifesiphon and Faultsiphon Abilities. It can be difficult to actually use him as a Commando much earlier in the game, since he's so effective as a Sentinel, but he'll get the job done. His Sovereign Fist Ability clears the chain gauge and deals massive damage, so it's best used near the end of an enemy's stagger period (and preferably with a Genji Glove equipped).
Snow has the same strengths and weaknesses as a Medic as Sazh—no Raise (which is no big deal) and eventual access to Curasa (which is very important when dealing with the most dangerous enemies). If you're actually going to use the Salvation paradigm (MED/MED/MED), make sure you're Characters who can at least cast Curasa.
Snow is the complementary Ravager to Sazh, gaining access to all tiers of Blizzard and Water spells but lacking Fire and Thunder (including the related -strike Abilities). Snow does get Vigor, but lacks Aeroga, which is a powerful crowd control spell. By having access to only two Elements (and the first two tiers of Aero), you have to pay attention to an enemy's weakness before using Snow as a Ravager.
Snow's Saboteur is the complement to Lightning's, as he lacks the defense-lowering debuffs Deprotect, Deshell, Poison, and Imperil, but has full access to single- and multi-target versions of Slow, Curse, Daze, Fog, and Pain. Also like Lightning, he lacks access to Dispel. If you're fighting an enemy with powerful offensive abilities, Snow can be very effective, but he won't help you deal much damage against them.
Snow is the prototypical Sentinel, gaining every Ability except Elude. Snow's job is to stand there and take punishment. While he has the same Ability list as Fang, Snow is a bit better as a Sentinel because of his high HP total and access to Weapons with the Improved Guard and Improved Ward abilities.
Game
Final Fantasy XIII
Type
Character
Card Number
26/81
Game
Final Fantasy XIII
Unlock Requirements
Collect White Shard × 8
Shards Unlocked At
72,000 rm, 81,500 rm
Maximum HP
9,999
Maximum Strength
141
Maximum Magic
141
Maximum Agility
163
Maximum Luck
175
Maximum CP
50
Ability Slot
Reactive
Ability Slot
Proactive
Ability Slot
Proactive
Number
26
Game
Final Fantasy XIII
Unlock
73,000 rm