Role Crystarium Levels: Where Launch is Learned – 2 shown
Tamed Monsters: Which can use Launch – 19 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
LightningDLC Commando 5 Biological 1 - 13 657 591 7,290 6 - 13 953 810 9,303 376,000 gil Legion of One -
GilgameshDLC Commando 5 Biological 1 - 13 686 569 8,041 6 - 13 960 725 12,515 376,000 gil Divider -
AmodarDLC Commando 5 Biological 1 - 13 604 451 7,257 6 - 13 771 506 13,669 376,000 gil Iron Bear Claw -
Munchkin Commando 2 Biological 2 - 20 107 85 1,318 3 75 20 618 129 3,068 11,200 gil Goblin Rush ×3.00 165 s
Moblin Commando 2 Biological 3 400 gil 20 48 67 608 3 75 20 283 131 1,794 11,200 gil Batter Up ×2.20 120 s
Goblin Commando 1 Biological 3 80 gil 20 49 69 615 3 75 20 294 128 1,481 2,240 gil Goblin Rush ×3.00 165 s
Proto-behemoth Commando 3-4 Mechanical 4 1,600 gil 40 260 90 2,462 3 65 40 849 414 8,039 149,000 gil Sunder ×2.20 120 s
Thermadon Commando 2-3 Mechanical 11 3,600 gil 40 218 36 1,474 3 65 40 928 220 6,307 64,800 gil Crippling Surge ×1.80 108 s
Mánagarmr Commando 3-5 Biological 5 2,400 gil 45 190 124 1,552 3 65 45 741 549 6,651 328,400 gil Sonic Fangs ×3.00 165 s
Cactuar Commando 3-5 Biological 1 - 45 142 63 1,062 3 65 45 1,069 255 3,527 328,400 gil 1000 Needles - 180 s
Metallicactuar Commando 4-5 Biological 1 - 45 145 63 1,050 3 65 45 731 755 8,096 669,000 gil Hit-and-Run ×2.20 150 s
Cactuaroni Commando 3-5 Biological 1 - 45 163 72 1,217 3 65 45 1,062 252 3,720 328,400 gil Piercing Rain ×2.20 180 s
Dreadnought Commando 3-5 Mechanical 1 - 45 207 46 2,510 3 40 45 650 317 11,126 328,400 gil Flame Cyclone ×3.00 120 s
Reaver Commando 2-5 Biological 8 2,400 gil 70 130 46 1,247 3 80 70 905 470 8,656 615,000 gil Spinning Slice ×1.70 120 s
Narasimha Commando 3-5 Biological 24 53,400 gil 70 177 62 1,591 3 80 70 920 503 9,157 1,016,400 gil Diving Strike ×3.00 165 s
Behemoth Commando 2-5 Biological 1 - 70 92 40 840 3 80 70 890 399 8,081 615,000 gil Bellow - 150 s
Lucidon Commando 2-5 Mechanical 5 1,200 gil 99 42 23 932 3 65 99 1,073 369 4,584 1,623,000 gil Shell Spin ×2.20 135 s
Twilight Odin Commando 3-5 Biological 15 21,600 gil 99 89 13 899 4 30 99 987 525 11,300 2,288,400 gil Zantetsuken ×2.20 265 s
Gorgonopsid Commando 1-5 Biological 23 5,600 gil 99 59 33 400 3 65 99 751 521 6,240 850,000 gil Sonic Fangs ×3.00 165 s