Monsters: Encountered in Train Graveyard (South) – 3 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Cripshay 8 100 - 11 11 - - 18 96% 26 94% 3% 46 2 - - 26 3 53 gil Potion (41.2%) Potion (14.1%) Potion
Deenglow 10 120 72 22 28 22 192 32 93% 240 53% 6% 58 10 Absorb: Ice
Invalid: Earth, Gravity, Water
Halve: Lightning
Weak: Wind
Defend: Frog, Stop, Paralyzed 35 4 70 gil Ether (41.2%) Graviball (14.1%) Phoenix Down
Ghost 10 130 80 25 32 18 168 8 98% 56 89% 10% 48 6 Absorb: Restorative
Invalid: Earth, Water
Halve: Ice
Weak: Fire, Holy
Defend: Silence, Frog, Stop, Paralyzed 30 3 22 gil Ghost Hand (41.2%) Ghost Hand (4.7%) Ether