Spells – 96 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack%
Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Black Cauldron Summon Hades, Master Summon Changes status of all opponents 150 562.5%×M Always Hits Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small, Paralyzed -
Tidal Wave Summon Leviathan, Master Summon Water magic damage on all opponents 78 468.8%×M Always Hits Magic All enemies No Water - -
Hellfire Summon Ifrit, Master Summon Fire magic damage on all opponents 34 168.8%×M Always Hits Magic All enemies No Fire - -
Steel Bladed Sword Summon Odin, Master Summon Slashes all opponents 80 - Always Hits Magic All enemies No - Add: Death (90%) -
Anger of the Land Summon Titan, Master Summon Damages all opponents on the ground 46 206.2%×M Always Hits Magic All enemies No Earth - -
Judgement Bolt Summon Ramuh, Master Summon Lightning magic damage on all opponents 40 187.5%×M Always Hits Magic All enemies No Lightning - -
Gunge Lance Summon Odin, Master Summon Attacks all opponents immune to Death 80 487.5%×M Always Hits Magic One enemy No - - -
Judgement Summon Alexander, Master Summon Causes Holy Magic damage on all opponents 120 750%×M Always Hits Magic All enemies No Holy - -
Phoenix Flame Summon Phoenix, Master Summon Causes Fire Magic damage, and revives all allies 180 375%×M Always Hits Magic All enemies No Fire - Raises Dead allies
Giga Flare Summon Neo Bahamut, Master Summon Unblockable Non-Elemental attack 140 500%×M  Always Hits Magic All enemies No - - Ignores Magic def
FullCure Magic Full Cure L2, Master Magic Restores entire HP 99 100% HP Always Hits Magic One ally No Restorative - Can use in field
Disintegration Summon Typoon, Master Summon Causes [Fire/Ice/Lightning/Earth] magic damage 160 687.5%×M  Always Hits Magic All enemies No Fire, Ice, Lightning, Earth - Ignores Magic def
Tera Flare Summon Bahamut ZERO, Master Summon Unblockable Non-Elemental attack 180 750%×M  Always Hits Magic All enemies No - - Ignores Magic def
Ultimate End Summon Knights of Round, Master Summon Extreme summoned monsters 250 13× 500%×M  Always Hits Magic All enemies No - - Ignores Magic def
L4 Suicide Enemy-Skill Enemy Skill (once learned) Causes [Critical/Small] with levels in multiples of 4 10 31/32 HP Always Hits Magic All enemies Yes - Add: Small -
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Big Guard Enemy-Skill Enemy Skill (once learned) Adds [Barrier/MBarrier/Haste] to every ally 56 - Always Hits Magic All allies No - Add: Haste, Barrier, MBarrier -
Angel Whisper Enemy-Skill Enemy Skill (once learned) Revives, restores HP and status to any one ally 50 100% HP Always Hits Magic One ally No Restorative Remove: Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness -
Dragon Force Enemy-Skill Enemy Skill (once learned) Raises the Defense and Magic Def. level of one ally 19 - Always Hits Magic One ally No - - Raises Defense and Magic def by 50%
Death Force Enemy-Skill Enemy Skill (once learned) Makes any one ally immune to death 3 - Always Hits Magic One ally No - Add: Death Force -
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