Spells – 96 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type
Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Chocobuckle Enemy-Skill Enemy Skill (once learned) Non-elemental damage on any one opponent 3 Escapes* 100% Physical One enemy No - - Deals damage equal to the number of times the party has escaped battle
Goblin Punch Enemy-Skill Enemy Skill (once learned) Non-elemental damage on any one opponent 0 75%×P 100% Physical One enemy No - - Deals ×8 damage if target is same Level as caster
???? Enemy-Skill Enemy Skill (once learned) Does damage equal to user's MaxHP/HP 3 100% Physical One enemy No - - Deals damage equal to the caster's Max HPHP
Tetra-Disaster Summon Kjata, Master Summon Causes [Fire/Ice/Lightning] magic damage 110 625%×M Always Hits Magic All enemies No Fire, Ice, Lightning - -
Flare Magic Contain L4, Master Magic Fire element attack 100 718.8%×M 100% Magic One enemy Yes Fire - -
DeathBlow!! Summon Choco/Mog, Master Summon Attacks all opponents. Sometimes causes [Stop] 14 M Always Hits Magic All enemies No - Add: Stop (39%) -
Ultima Magic Ultima L2, Master Magic Extreme magic attack 130 656.2%×M 100% Magic All enemies No - - -
Shield Magic Shield L2, Master Magic Extreme magic defense 180 - Always Hits Magic One ally No - Add: Shield -
FullCure Magic Full Cure L2, Master Magic Restores entire HP 99 100% HP Always Hits Magic One ally No Restorative - Can use in field
Steel Bladed Sword Summon Odin, Master Summon Slashes all opponents 80 - Always Hits Magic All enemies No - Add: Death (90%) -
Gunge Lance Summon Odin, Master Summon Attacks all opponents immune to Death 80 487.5%×M Always Hits Magic One enemy No - - -
Tidal Wave Summon Leviathan, Master Summon Water magic damage on all opponents 78 468.8%×M Always Hits Magic All enemies No Water - -
Mega Flare Summon Bahamut, Master Summon Unblockable Non-Elemental attack 100 406.2%×M  Always Hits Magic All enemies No - - Ignores Magic def
Judgement Bolt Summon Ramuh, Master Summon Lightning magic damage on all opponents 40 187.5%×M Always Hits Magic All enemies No Lightning - -
Judgement Summon Alexander, Master Summon Causes Holy Magic damage on all opponents 120 750%×M Always Hits Magic All enemies No Holy - -
Phoenix Flame Summon Phoenix, Master Summon Causes Fire Magic damage, and revives all allies 180 375%×M Always Hits Magic All enemies No Fire - Raises Dead allies
Giga Flare Summon Neo Bahamut, Master Summon Unblockable Non-Elemental attack 140 500%×M  Always Hits Magic All enemies No - - Ignores Magic def
Black Cauldron Summon Hades, Master Summon Changes status of all opponents 150 562.5%×M Always Hits Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small, Paralyzed -
Disintegration Summon Typoon, Master Summon Causes [Fire/Ice/Lightning/Earth] magic damage 160 687.5%×M  Always Hits Magic All enemies No Fire, Ice, Lightning, Earth - Ignores Magic def
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