Spells: Granted by Shield Materia – 1 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Shield Magic Shield L2, Master Magic Extreme magic defense 180 - Always Hits Magic One ally No - Add: Shield -
Items of Interest: Shield Materia – 2 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Area Screen Details
Shield Materia Item No Northern Cave Inside Northern Cave (East Lake) Pick up the green orb in the northwestern area (unless found by Red XIII)
Shield Materia Item No Northern Cave Bottom of Nothern Cave (Party) Given by Red XIII if he is sent left and then up (and not with Cloud; 50% chance if Cloud goes right)