Spells – 96 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target
Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Big Guard Enemy-Skill Enemy Skill (once learned) Adds [Barrier/MBarrier/Haste] to every ally 56 - Always Hits Magic All allies No - Add: Haste, Barrier, MBarrier -
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
Tetra-Disaster Summon Kjata, Master Summon Causes [Fire/Ice/Lightning] magic damage 110 625%×M Always Hits Magic All enemies No Fire, Ice, Lightning - -
Black Cauldron Summon Hades, Master Summon Changes status of all opponents 150 562.5%×M Always Hits Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small, Paralyzed -
Pandora's Box Enemy-Skill Enemy Skill (once learned) Big damage on all opponents, ignores defense 110 375%×M  100% Magic All enemies Yes - - Ignores Magic def
Phoenix Flame Summon Phoenix, Master Summon Causes Fire Magic damage, and revives all allies 180 375%×M Always Hits Magic All enemies No Fire - Raises Dead allies
Giga Flare Summon Neo Bahamut, Master Summon Unblockable Non-Elemental attack 140 500%×M  Always Hits Magic All enemies No - - Ignores Magic def
Judgement Summon Alexander, Master Summon Causes Holy Magic damage on all opponents 120 750%×M Always Hits Magic All enemies No Holy - -
Tidal Wave Summon Leviathan, Master Summon Water magic damage on all opponents 78 468.8%×M Always Hits Magic All enemies No Water - -
Judgement Bolt Summon Ramuh, Master Summon Lightning magic damage on all opponents 40 187.5%×M Always Hits Magic All enemies No Lightning - -
Steel Bladed Sword Summon Odin, Master Summon Slashes all opponents 80 - Always Hits Magic All enemies No - Add: Death (90%) -
Anger of the Land Summon Titan, Master Summon Damages all opponents on the ground 46 206.2%×M Always Hits Magic All enemies No Earth - -
Mega Flare Summon Bahamut, Master Summon Unblockable Non-Elemental attack 100 406.2%×M  Always Hits Magic All enemies No - - Ignores Magic def
Disintegration Summon Typoon, Master Summon Causes [Fire/Ice/Lightning/Earth] magic damage 160 687.5%×M  Always Hits Magic All enemies No Fire, Ice, Lightning, Earth - Ignores Magic def
Tera Flare Summon Bahamut ZERO, Master Summon Unblockable Non-Elemental attack 180 750%×M  Always Hits Magic All enemies No - - Ignores Magic def
Remove Magic Exit L2, Master Magic Eliminates opponent from battle 99 - 110% Magic All enemies No - Add: Death No gil reward from target
Ultimate End Summon Knights of Round, Master Summon Extreme summoned monsters 250 13× 500%×M  Always Hits Magic All enemies No - - Ignores Magic def
Hellfire Summon Ifrit, Master Summon Fire magic damage on all opponents 34 168.8%×M Always Hits Magic All enemies No Fire - -
L4 Suicide Enemy-Skill Enemy Skill (once learned) Causes [Critical/Small] with levels in multiples of 4 10 31/32 HP Always Hits Magic All enemies Yes - Add: Small -
Diamond Dust Summon Shiva, Master Summon Ice magic damage on all opponents 32 150%×M Always Hits Magic All enemies No Ice - -
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