Spells – 96 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Cure2 Magic Restore L2, Master Magic Restores HP 24 770+M Always Hits Magic One/all allies Yes Restorative - Can use in field
Cure3 Magic Restore L4, Master Magic Restores HP 64 2,860+M Always Hits Magic One/all allies Yes Restorative - Can use in field
Cure Magic Restore, Master Magic Restores HP 5 110+M Always Hits Magic One/all allies Yes Restorative - Can use in field
Life Magic Revive, Master Magic Restores life 34 1/4 HP Always Hits Magic One/all allies Yes Restorative Remove: Death Can use in field
Life2 Magic Revive L2, Master Magic Restores life and all HP 100 100% HP Always Hits Magic One/all allies Yes Restorative Remove: Death Can use in field
FullCure Magic Full Cure L2, Master Magic Restores entire HP 99 100% HP Always Hits Magic One ally No Restorative - Can use in field
Goblin Punch Enemy-Skill Enemy Skill (once learned) Non-elemental damage on any one opponent 0 75%×P 100% Physical One enemy No - - Deals ×8 damage if target is same Level as caster
???? Enemy-Skill Enemy Skill (once learned) Does damage equal to user's MaxHP/HP 3 100% Physical One enemy No - - Deals damage equal to the caster's Max HPHP
Chocobuckle Enemy-Skill Enemy Skill (once learned) Non-elemental damage on any one opponent 3 Escapes* 100% Physical One enemy No - - Deals damage equal to the number of times the party has escaped battle
Magic Hammer Enemy-Skill Enemy Skill (once learned) Drains 100 MP out of every opponent 3 100 100% Magic One enemy Yes - - Drains 100 MP
Ultimate End Summon Knights of Round, Master Summon Extreme summoned monsters 250 13× 500%×M  Always Hits Magic All enemies No - - Ignores Magic def
Mega Flare Summon Bahamut, Master Summon Unblockable Non-Elemental attack 100 406.2%×M  Always Hits Magic All enemies No - - Ignores Magic def
Giga Flare Summon Neo Bahamut, Master Summon Unblockable Non-Elemental attack 140 500%×M  Always Hits Magic All enemies No - - Ignores Magic def
Disintegration Summon Typoon, Master Summon Causes [Fire/Ice/Lightning/Earth] magic damage 160 687.5%×M  Always Hits Magic All enemies No Fire, Ice, Lightning, Earth - Ignores Magic def
Tera Flare Summon Bahamut ZERO, Master Summon Unblockable Non-Elemental attack 180 750%×M  Always Hits Magic All enemies No - - Ignores Magic def
Pandora's Box Enemy-Skill Enemy Skill (once learned) Big damage on all opponents, ignores defense 110 375%×M  100% Magic All enemies Yes - - Ignores Magic def
Remove Magic Exit L2, Master Magic Eliminates opponent from battle 99 - 110% Magic All enemies No - Add: Death No gil reward from target
Phoenix Flame Summon Phoenix, Master Summon Causes Fire Magic damage, and revives all allies 180 375%×M Always Hits Magic All enemies No Fire - Raises Dead allies
Dragon Force Enemy-Skill Enemy Skill (once learned) Raises the Defense and Magic Def. level of one ally 19 - Always Hits Magic One ally No - - Raises Defense and Magic def by 50%
White Wind Enemy-Skill Enemy Skill (once learned) Restores HP and status to every ally 34 Always Hits Physical All allies No Restorative Remove: Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist Restores HP equal to caster's current HP
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