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Dual Horn
Level
30
HP
2,500
Attack
68
(
257
)
Magic atk
25
(
330
)
Defense
70
(86%)
Magic def
166
(67%)
Defense%
1%
Dexterity
62
Luck
0
EXP
550
AP
45
Gil
500
Abilities
Angle Punch
(
187
),
Horn Lift
(
187
)
Battle Square
HP
5,000
Attack
85
(
322
)
Magic atk
31
(
367
)
Steal
Pepio Nut
(11.2%)
Drop
Pepio Nut
(14.1%)
Manipulate
Angle Punch
,
Horn Lift
Encountered In
Woodlands Area
,
Cactus Island
,
Goblin Island
,
Gold Saucer
Compare Dual Horn to other Monsters
Monster Abilities: Used by
Dual Horn
– 2 shown
Basic abilities
are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
abilities are indicated by their text color
Base Damage
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in
italics
are based on factors that will change during combat and should be considered very rough estimates;
healing
,
MP restoration
,
HP drain
, and
MP drain or damage
are indicated by text color
Typical Damage
Attack%
Type
Target
Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Angle Punch
-
P
187
95%
Physical
One enemy
Punch
-
-
Horn Lift
-
P
187
95%
Physical
One enemy
-
-
-
Screens: Where
Dual Horn
is Encountered – 4 shown
Area
Temporary screens
become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point
Notes
World Map
Woodlands Area
Grass
Under Lizard
(88)
Dual Horn
(84)
2 Dual Horns
(84)
Dirt
Under Lizard
(88)
2 Under Lizards
(84)
Tonadu
(84)
Jungle
3 Slaps
(88)
5 Slaps
(84)
2 Kelzmelzers
(84)
Beach
Tonadu
(256)
-
-
-
-
World Map
Cactus Island
Grass
Dual Horn
(88)
2 Dual Horns
(84)
Under Lizard
(84)
Desert
Cactuer
(256)
-
-
-
-
World Map
Goblin Island
Grass
Dual Horn
(88)
2 Dual Horns
(84)
Under Lizard
(84)
Forest
2 Goblins
(88)
3 Goblins
(84)
Goblin
(84)
-
-
-
-
Gold Saucer
Arena Lobby
-
-
-
-
-
Battle Square Battles: With
Dual Horn
– 1 shown
The
special battle
must be unlocked by fulfilling certain requirements
Name
Type
When this battle is available; only one regular battle is available at any given time
Available
The starting encounters that indicate that you will be competing against group 1 during a regular battle
Encounter Group 1
The starting encounters that indicate that you will be competing against group 2 during a regular battle
Encounter Group 2
Which characters can participate in this battle, subject to both timing and special rules
Characters
The potential rewards for competing in the battle square; these don't include items that can be purchased with earned battle points
Rewards
Area
Screen
Third Regular Battle
Regular Battle
After Cloud rejoins the party in Mideel
3 Razor Weeds
2 Jayjujaymes, Bizarre Bug
2 Foulanders
3 Foulanders
2 Dual Horns
2 Garudas
2 Jayjujaymes, Garuda
3 Garudas
Cloud
,
Barret
,
Tifa
,
Red XIII
,
Cid
,
Yuffie
,
Cait Sith
,
Vincent
Tissue
Battle Points
Gold Saucer
Arena Lobby
Battle Square Rounds: With
Dual Horn
– 1 shown
Battle
Round
Possible encounters you may fight during this round of the battle for group 1
Group 1 Encounters
Possible encounters you may fight during this round of the battle for group 2
Group 2 Encounters
Third Regular Battle
1
3 Razor Weeds
2 Jayjujaymes, Bizarre Bug
2 Foulanders
3 Foulanders
2 Dual Horns
2 Garudas
2 Jayjujaymes, Garuda
3 Garudas
Encounters: With
Dual Horn
– 5 shown
Limited encounters
never appear as random encounters;
bosses
are involved in important plot fights;
special bosses
and the
final bosses
are specifically called out as well;
super bosses
represent the greatest challenge in the game;
Battle Square encounters
only appear in the Battle Square;
chocobo encounters
only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP
AP
Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Dual Horn
30
550
45
500 gil
Normal Battle
Yes
×1
Dual Horn
2 Dual Horns
30
1,100
90
1,000 gil
Normal Battle
Yes
×1
2
Dual Horns
Dual Horn
30
550
45
500 gil
Back Attack
No
×2
Dual Horn
Dual Horn
30
550
45
500 gil
Normal Battle
Yes
×1
Dual Horn
2 Dual Horns
30
1,100
90
1,000 gil
Normal Battle
Yes
×1
2
Dual Horns
Items: Held by
Dual Horn
– 1 shown
Uncommon items
cannot be purchased in shops, but can be found or won multiple times in other ways;
rare items
can only be found at specific points during the game;
special items
are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on;
healing
and
MP restoration
items are indicated by their text color
Base Damage
Type
Target
Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Price
Value
Use in Field?
Pepio Nut
When you want to breed Chocobos…
-
-
-
-
100 gil
50 gil
No
Kelzmelzer
Tonadu
Related
Dual Horn
Type
Normal Battle
Experience
550
AP
45
Gil
500 gil
Run Difficulty
×1
Level
30
Row 1
Dual Horn
Fought In
Woodlands Area
Dual Horn
Type
Normal Battle
Experience
550
AP
45
Gil
500 gil
Run Difficulty
×1
Level
30
Row 1
Dual Horn
Fought In
Cactus Island
Goblin Island