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The gaze of this beast's great eye is absolutely petrifying. Literally and figuratively.
Encountered In
South Figaro Sea 1, Interdimensional Rift 7
HP
35,000
Level
99
Job Level
97
Gil
7,200 gil
Experience
8,000
Intelligence
66
Mind
66
Attack Power
185
Attacks/Accuracy
11×70% (7.7)
Defense
11
Evasion
5×50% (2.5)
Magic Defense
80
Magic Resistance
3×48% (1.4)
Special Attack Rate
99%
Special Attacks
Meteor (31.2%), Lightning (25.0%), Quake (18.8%), Snowstorm (12.5%), Cura (6.2%), Flame (6.2%)
Stolen Item
Potion
Of the four bosses in the World of Darkness, Ahriman is the most notorious—and the most famous in Final Fantasy history. He's a powerful spellcaster with resistances to every Element and access to a lot of powerful Spells. Meteor is his most dangerous attack, and if he starts using it repeatedly (which isn't entirely unlikely) you might lose no matter what you do.
HP
25,000
Gil
65,200 gil
Experience
33,333
Attack Power
144
Defense
5
Magic Defense
38
Stolen Item
Eyedrops
Dropped Items
Eyedrops (Common), Elixir (Uncommon), Hourglass3 (Rare), Protect Ring (Very Rare)
Veterans have a ton of HP, and all they do is repeatedly cast Doom. Frankly, they're probably not worth fighting. However, if you do, be ready with Life1 (since they don't deal damage, Life2 is overkill—you can always heal up after battle), and hope they keep resetting Characters' Doom counters before they die.
Sprite
HP
10,000
MP
300
LV
51
Exp
2,820
Bat.Pwr
11
(490)
Hit Rate
100
Defense
110
Evade %
0 (not used)
Mag.Def
145
MBlock%
0
Vulnerability: Physical
113%
Magic
86%
Vigor
56–63
Speed
30
Stamina
35
Mag.Pwr
17
Steal
Earrings (1/8)
Can't Suplex, Human
Counter Attacks
Magic: Roulette (1/3)
Run Difficulty
6
Encountered In
Kefka's Tower
Type
Feral Creatures
Subtype
Spooks
HP
15,120
Level
9
Chain Resistance
90
Stagger Point
150.0%
Stagger Index
150
Strength
215
Magic
258
CP
-
Common Drop
Torn Leather (25%)
Rare Drop
Smooth Hide (5%)
Chapter
10
Note
Executes powerful magic attacks.
Ahrimans are spellcasting enemies that like to hit the party over and over with Fira. They're not too hard to kill, and not really that dangerous, but the trouble comes because Imps can summon more of them. Therefore, despite Imps being less of an immediate threat, they should be taken out before the Ahrimans (who lack any summoning ability).
Type
Feral Creatures – Spook
Hit Points
6,954
Strength
185
Magic
185
CP
57
Gil
163
Chain Resistance
90
Stagger Point
140.0%
Stagger Index
120
Libra per Encounter
30%
Interrupt Resistance
15
Launch Vulnerability
Weakness
Tame Chance
10%
Tamed Role
Grade 2 Saboteur
Common Drop
Potent Sliver (30%)
Rare Drop
Vitality Droplet (5%)
Note
Executes powerful magic attacks.
Monster
Ahriman
Role
Saboteur
Grade
2–5
Strength
60
Magic
80
Maximum HP
889
Animation Speed
40
Maximum Level
70
Descriptors
Late Bloomer, Windprone, Witty
Feral Link
Multicast (Deals damage)
Effect Modifier
×2.00
Charge Time
120 seconds
Input Type
Multiple
Command (PS3)
←, Circle, Circle
Command (Xbox 360)
←, B, B
Game
Final Fantasy III
Type
Monster
Card Number
45/81