Monster Abilities – 584 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target
Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Change - - Always Hits Physical All allies - - -
Capsule - - Always Hits Physical All allies - - -
Capsule - 100% HP Always Hits Magic All allies Restorative Remove: Death -
Super Nova - 15/16 HP Always Hits Magic All allies - Add: Confusion, Silence, Slow (31%) -
Reanimagic 40 100% HP Always Hits Magic All allies Restorative Remove: Death -
Deen - 156.2%×M Always Hits Magic All allies - - -
Drift Turn - 125%×P 95% Physical All enemies Hit - -
Golem Punch - P 95% Physical All enemies Hit - -
Tail Laser - 300%×P 90% Physical All enemies Shoot - -
Finger Shot - 125%×P 120% Physical All enemies Shoot - -
Megaton Punch - 187.5%×P 110% Physical All enemies Hit - -
Highway - P 95% Physical All enemies Hit - -
Deadly Wheel - P 95% Physical All enemies Hit - -
Blue Dragon Breath 20 87.5%×M 100% Magic All enemies Ice - -
Eruption - 312.5%×P 100% Physical All enemies Fire - -
Toxic Powder - 156.2%×P 95% Physical All enemies Poison Add: Poison -
Suicide Drop - P Always Hits Physical All enemies Earth - -
Rolling Fire 24 M Always Hits Magic All enemies Fire - -
Right Breath 2 - 281.2%×M Always Hits Magic All enemies Lightning - -
Throw - 200%×P 90% Physical All enemies Fire - -
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