Monster Abilities: Hidden-Elemental – 9 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Smoke Bullet - - 75% Physical One enemy Hidden Add: Sleep, Darkness (98%) -
Petrify Smog - - 100% Magic One enemy Hidden Add: Slow-numb (71%) -
Stone Stare 5 - Always Hits Magic One enemy Hidden Add: Slow-numb -
Stone Strike - - Always Hits Magic One enemy Hidden Add: Petrify -
Curses 10 - 100% Magic One enemy Hidden Add: Silence -
Funny Breath 10 - Always Hits Magic All enemies Hidden Add: Confusion (24%) -
Petrif-Eye 12 - Always Hits Magic One/all enemies Hidden Add: Slow-numb -
Electromag 12 - Always Hits Magic All enemies Hidden - Changes row of targets
Ultima Beam 40 150%×M 100% Magic All enemies Hidden - -
Limit Breaks: Hidden-Elemental – 1 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Type Status Special
Fury Brand Aeris 2–2 Use level 2–1 limit break 6 times Raises party's Limit guage to the max, except yours - - All allies Physical - Completely fills the limit gauge of allies other than the caster
Materia: Hidden-Elemental – 55 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities Strength Dexterity Vitality Magic Luck
Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
EXP Plus Independent 3 L1: EXP. UP 50%
L2: EXP. UP 100%
- - - - +1 - - - - 150,000 1 gil 61
Gil Plus Independent 3 L1: Gil UP 50%
L2: Gil UP 100%
- - - - +1 - - - - 150,000 1 gil 35
Deathblow Command 2 L1: D. blow - - - - +1 - - - 10,000 gil 40,000 700,000 gil 37
Enemy Away Independent 3 L1: Encount Down −7/16
L2: Encount Down −14/16
- - - - +1 - - - - 50,000 1 gil 28
Chocobo Lure Independent 4 L1: Meet Chocobos +8
L2: Meet Chocobos +12
L3: Meet Chocobos +16
- - - - +1 - - - - 30,000 1 gil 30
Enemy Lure Independent 3 L1: Encount Up +7/16
L2: Encount Up +14/16
- - - - −1 - - - - 50,000 1 gil 24
Knights of Round Summon 5 Knights of Round 1/battle/level - - - +8 - +8 −10 +20 - 500,000 1 gil 82
Slash-All Command 3 L1: Slash-All
L2: Flash
- - - - - - - - - 150,000 1 gil 62
Neo Bahamut Summon 5 Neo Bahamut 1/battle/level - - - +2 - +2 −10 +10 - 200,000 1 gil 66
Hades Summon 5 Hades 1/battle/level - - - +4 - +4 −10 +15 - 250,000 1 gil 73
Bahamut ZERO Summon 5 Bahamut ZERO 1/battle/level - - - +4 - +4 −10 +15 - 250,000 1 gil 79
Kjata Summon 5 Kjata 1/battle/level - - - +1 - +1 −5 +5 - 140,000 1 gil 59
Pre-Emptive Independent 5 L1: Pre-emptive +16/256
L2: Pre-emptive +22/256
L3: Pre-emptive +28/256
L4: Pre-emptive +34/256
L5: Pre-emptive +48/256
- +2 - - - - - - - 80,000 1 gil 31
Long Range Independent 2 L1: Long range attack - - - - - - - - - 80,000 1 gil 32
Mega All Independent 5 Attack All 1/battle/level - - - - - - - - - 160,000 1 gil 76
Counter Attack Independent 5 L1: Counter attack 30%
L2: Counter attack 40%
L3: Counter attack 60%
L4: Counter attack 80%
L5: Counter attack 100%
- - - - - - - - - 100,000 1 gil 34
Cover Independent 5 Cover +020%/level - - +1 - - - - - 1,000 gil 40,000 70,000 gil 20
Underwater Independent 1 - - - - - - - - - - - 1 gil 1
HP<−>MP Independent 2 L1: HP<−>MP - - - - - - - - - 80,000 1 gil 55
W-Magic Command 2 L1: W-Magic - - - - - - - - - 250,000 1 gil 77
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