Monster Abilities: Hidden-Elemental – 9 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target
Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Funny Breath 10 - Always Hits Magic All enemies Hidden Add: Confusion (24%) -
Electromag 12 - Always Hits Magic All enemies Hidden - Changes row of targets
Ultima Beam 40 150%×M 100% Magic All enemies Hidden - -
Smoke Bullet - - 75% Physical One enemy Hidden Add: Sleep, Darkness (98%) -
Petrify Smog - - 100% Magic One enemy Hidden Add: Slow-numb (71%) -
Stone Stare 5 - Always Hits Magic One enemy Hidden Add: Slow-numb -
Stone Strike - - Always Hits Magic One enemy Hidden Add: Petrify -
Curses 10 - 100% Magic One enemy Hidden Add: Silence -
Petrif-Eye 12 - Always Hits Magic One/all enemies Hidden Add: Slow-numb -
Limit Breaks: Hidden-Elemental – 1 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target
Type Status Special
Fury Brand Aeris 2–2 Use level 2–1 limit break 6 times Raises party's Limit guage to the max, except yours - - All allies Physical - Completely fills the limit gauge of allies other than the caster
Materia: Hidden-Elemental – 55 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Master Magic Magic - 54 Spells - - - - - - - - - - 1 gil 80
Ultima Magic 3 L2: Ultima −4 - −2 +4 - +2 −10 +10 - 100,000 1 gil 69
Shield Magic 3 L2: Shield −4 - −2 +4 - +2 −10 +10 - 100,000 1 gil 68
Full Cure Magic 3 L2: FullCure −4 - −2 +4 - +2 −10 +10 - 100,000 1 gil 67
Contain Magic 5 L1: Freeze
L2: Break
L3: Tornado
L4: Flare
−4 - −2 +4 - +2 −10 +10 - 60,000 1 gil 56
Destruct Magic 4 L1: DeBarrier
L2: DeSpell
L3: Death
−2 - −1 +2 - +1 −5 +5 9,000 gil 45,000 630,000 gil 19
Time Magic 4 L1: Haste
L2: Slow
L3: Stop
−2 - −1 +2 - +1 −5 +5 6,000 gil 42,000 420,000 gil 17
Comet Magic 3 L1: Comet
L2: Comet2
−2 - −1 +2 - +1 −5 +5 - 60,000 1,400,000 gil 47
Barrier Magic 5 L1: Barrier
L2: MBarrier
L3: Reflect
L4: Wall
−2 - −1 +2 - +1 −5 +5 10,000 gil 45,000 700,000 gil 16
Exit Magic 3 L1: Escape
L2: Remove
−1 - - +1 - - −2 +2 10,000 gil 30,000 700,000 gil 15
Transform Magic 3 L1: Mini
L2: Toad
−1 - - +1 - - −2 +2 5,000 gil 24,000 350,000 gil 14
Mystify Magic 3 L1: Confu
L2: Berserk
−1 - - +1 - - −2 +2 6,000 gil 25,000 420,000 gil 13
Seal Magic 3 L1: Sleepel
L2: Silence
−1 - - +1 - - −2 +2 3,000 gil 20,000 210,000 gil 12
Revive Magic 3 L1: Life
L2: Life2
−2 - −1 +2 - +1 −5 +5 3,000 gil 55,000 210,000 gil 11
Heal Magic 4 L1: Poisona
L2: Esuna
L3: Resist
−1 - - +1 - - −2 +2 1,500 gil 60,000 105,000 gil 6
Restore Magic 5 L1: Cure
L2: Cure2
L3: Regen
L4: Cure3
−1 - - +1 - - −2 +2 750 gil 40,000 52,500 gil 5
Master Command Command - 8 Commands - - - - - - - - - - 1 gil 81
Enemy Skill Command 24 24 Enemy Skills - - - - - - - - - - 1 gil 64
Mime Command 2 L1: Mime - - - - - - - - - 100,000 1 gil 71
Manipulate Command 2 L1: Manip. - - - - - - - - 10,000 gil 40,000 700,000 gil 50
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