Monster Abilities: Hidden-Elemental – 9 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Funny Breath 10 - Always Hits Magic All enemies Hidden Add: Confusion (24%) -
Stone Strike - - Always Hits Magic One enemy Hidden Add: Petrify -
Curses 10 - 100% Magic One enemy Hidden Add: Silence -
Smoke Bullet - - 75% Physical One enemy Hidden Add: Sleep, Darkness (98%) -
Stone Stare 5 - Always Hits Magic One enemy Hidden Add: Slow-numb -
Petrif-Eye 12 - Always Hits Magic One/all enemies Hidden Add: Slow-numb -
Petrify Smog - - 100% Magic One enemy Hidden Add: Slow-numb (71%) -
Electromag 12 - Always Hits Magic All enemies Hidden - Changes row of targets
Ultima Beam 40 150%×M 100% Magic All enemies Hidden - -
Limit Breaks: Hidden-Elemental – 1 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Type Status
Special
Fury Brand Aeris 2–2 Use level 2–1 limit break 6 times Raises party's Limit guage to the max, except yours - - All allies Physical - Completely fills the limit gauge of allies other than the caster
Materia: Hidden-Elemental – 55 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Mystify Magic 3 L1: Confu
L2: Berserk
−1 - - +1 - - −2 +2 6,000 gil 25,000 420,000 gil 13
Contain Magic 5 L1: Freeze
L2: Break
L3: Tornado
L4: Flare
−4 - −2 +4 - +2 −10 +10 - 60,000 1 gil 56
Odin Summon 5 Odin 1/battle/level - - - +1 - +1 −5 +5 - 90,000 1 gil 41
Destruct Magic 4 L1: DeBarrier
L2: DeSpell
L3: Death
−2 - −1 +2 - +1 −5 +5 9,000 gil 45,000 630,000 gil 19
Transform Magic 3 L1: Mini
L2: Toad
−1 - - +1 - - −2 +2 5,000 gil 24,000 350,000 gil 14
Hades Summon 5 Hades 1/battle/level - - - +4 - +4 −10 +15 - 250,000 1 gil 73
Seal Magic 3 L1: Sleepel
L2: Silence
−1 - - +1 - - −2 +2 3,000 gil 20,000 210,000 gil 12
Time Magic 4 L1: Haste
L2: Slow
L3: Stop
−2 - −1 +2 - +1 −5 +5 6,000 gil 42,000 420,000 gil 17
Long Range Independent 2 L1: Long range attack - - - - - - - - - 80,000 1 gil 32
Cover Independent 5 Cover +020%/level - - +1 - - - - - 1,000 gil 40,000 70,000 gil 20
Counter Attack Independent 5 L1: Counter attack 30%
L2: Counter attack 40%
L3: Counter attack 60%
L4: Counter attack 80%
L5: Counter attack 100%
- - - - - - - - - 100,000 1 gil 34
Underwater Independent 1 - - - - - - - - - - - 1 gil 1
Mega All Independent 5 Attack All 1/battle/level - - - - - - - - - 160,000 1 gil 76
W-Magic Command 2 L1: W-Magic - - - - - - - - - 250,000 1 gil 77
Chocobo Lure Independent 4 L1: Meet Chocobos +8
L2: Meet Chocobos +12
L3: Meet Chocobos +16
- - - - +1 - - - - 30,000 1 gil 30
Enemy Lure Independent 3 L1: Encount Up +7/16
L2: Encount Up +14/16
- - - - −1 - - - - 50,000 1 gil 24
Enemy Away Independent 3 L1: Encount Down −7/16
L2: Encount Down −14/16
- - - - +1 - - - - 50,000 1 gil 28
Gil Plus Independent 3 L1: Gil UP 50%
L2: Gil UP 100%
- - - - +1 - - - - 150,000 1 gil 35
EXP Plus Independent 3 L1: EXP. UP 50%
L2: EXP. UP 100%
- - - - +1 - - - - 150,000 1 gil 61
Pre-Emptive Independent 5 L1: Pre-emptive +16/256
L2: Pre-emptive +22/256
L3: Pre-emptive +28/256
L4: Pre-emptive +34/256
L5: Pre-emptive +48/256
- +2 - - - - - - - 80,000 1 gil 31
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