Monster Abilities: Hidden-Elemental – 9 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Smoke Bullet - - 75% Physical One enemy Hidden Add: Sleep, Darkness (98%) -
Petrify Smog - - 100% Magic One enemy Hidden Add: Slow-numb (71%) -
Stone Stare 5 - Always Hits Magic One enemy Hidden Add: Slow-numb -
Stone Strike - - Always Hits Magic One enemy Hidden Add: Petrify -
Curses 10 - 100% Magic One enemy Hidden Add: Silence -
Funny Breath 10 - Always Hits Magic All enemies Hidden Add: Confusion (24%) -
Petrif-Eye 12 - Always Hits Magic One/all enemies Hidden Add: Slow-numb -
Electromag 12 - Always Hits Magic All enemies Hidden - Changes row of targets
Ultima Beam 40 150%×M 100% Magic All enemies Hidden - -
Limit Breaks: Hidden-Elemental – 1 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Type Status Special
Fury Brand Aeris 2–2 Use level 2–1 limit break 6 times Raises party's Limit guage to the max, except yours - - All allies Physical - Completely fills the limit gauge of allies other than the caster
Materia: Hidden-Elemental – 55 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Seal Magic 3 L1: Sleepel
L2: Silence
−1 - - +1 - - −2 +2 3,000 gil 20,000 210,000 gil 12
Transform Magic 3 L1: Mini
L2: Toad
−1 - - +1 - - −2 +2 5,000 gil 24,000 350,000 gil 14
Mystify Magic 3 L1: Confu
L2: Berserk
−1 - - +1 - - −2 +2 6,000 gil 25,000 420,000 gil 13
Chocobo Lure Independent 4 L1: Meet Chocobos +8
L2: Meet Chocobos +12
L3: Meet Chocobos +16
- - - - +1 - - - - 30,000 1 gil 30
Exit Magic 3 L1: Escape
L2: Remove
−1 - - +1 - - −2 +2 10,000 gil 30,000 700,000 gil 15
Deathblow Command 2 L1: D. blow - - - - +1 - - - 10,000 gil 40,000 700,000 gil 37
Manipulate Command 2 L1: Manip. - - - - - - - - 10,000 gil 40,000 700,000 gil 50
Sense Command 2 L1: Sense - - - - - - - - 1,000 gil 40,000 70,000 gil 8
Restore Magic 5 L1: Cure
L2: Cure2
L3: Regen
L4: Cure3
−1 - - +1 - - −2 +2 750 gil 40,000 52,500 gil 5
Cover Independent 5 Cover +020%/level - - +1 - - - - - 1,000 gil 40,000 70,000 gil 20
Time Magic 4 L1: Haste
L2: Slow
L3: Stop
−2 - −1 +2 - +1 −5 +5 6,000 gil 42,000 420,000 gil 17
Barrier Magic 5 L1: Barrier
L2: MBarrier
L3: Reflect
L4: Wall
−2 - −1 +2 - +1 −5 +5 10,000 gil 45,000 700,000 gil 16
Destruct Magic 4 L1: DeBarrier
L2: DeSpell
L3: Death
−2 - −1 +2 - +1 −5 +5 9,000 gil 45,000 630,000 gil 19
HP Plus Independent 5 MaxHPUP +10%/level - - - - - - - - 8,000 gil 50,000 560,000 gil 22
Steal Command 3 L1: Steal
L2: Mug
- +2 - - - - - - 1,200 gil 50,000 84,000 gil 7
Enemy Lure Independent 3 L1: Encount Up +7/16
L2: Encount Up +14/16
- - - - −1 - - - - 50,000 1 gil 24
Magic Plus Independent 5 Magic +10%/level - - - - - - - - - 50,000 1,400,000 gil 26
MP Plus Independent 5 MaxMPUP +10%/level - - - - - - - - 8,000 gil 50,000 560,000 gil 21
Enemy Away Independent 3 L1: Encount Down −7/16
L2: Encount Down −14/16
- - - - +1 - - - - 50,000 1 gil 28
Revive Magic 3 L1: Life
L2: Life2
−2 - −1 +2 - +1 −5 +5 3,000 gil 55,000 210,000 gil 11
loading table data...