Screens: In Mt. Nibel – 12 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Mt. Nibel (Base) During Game
2 Kyuvilduns (72)
3 Kyuvilduns (68)
Sonic Speed, 2 Kyuvilduns (60)
2 Sonic Speeds (56)
Flashback
2 Kyuvilduns (72)
3 Kyuvilduns (68)
Sonic Speed, 2 Kyuvilduns (60)
2 Sonic Speeds (56)
2 - - -
Mt. Nibel (Long Bridge) During Game
3 Sonic Speeds (96)
2 Sonic Speeds (88)
Zuu (72)
Flashback
3 Sonic Speeds (136)
2 Sonic Speeds (120)
- - - -
Mt. Nibel (Pipe Room) 5 Kyuvilduns (72)
3 Twin Brains (68)
2 Twin Brains, 3 Kyuvilduns (60)
Dragon (56)
3 - On the right side of the bottom level -
Mt. Nibel (Mountain Face) During Game
2 Kyuvilduns (72)
3 Kyuvilduns (68)
Sonic Speed, 2 Kyuvilduns (60)
2 Sonic Speeds (56)
Flashback
2 Kyuvilduns (72)
3 Kyuvilduns (68)
Sonic Speed, 2 Kyuvilduns (60)
2 Sonic Speeds (56)
- - - -
Mt. Nibel Cave (North-South Cave) During Game
5 Kyuvilduns (72)
3 Twin Brains (68)
2 Twin Brains, 3 Kyuvilduns (60)
Dragon (56)
Flashback
5 Kyuvilduns (96)
3 Twin Brains (88)
2 Twin Brains, 3 Kyuvilduns (72)
1 - - -
Mt. Nibel Cave (Mako Fountain) - 1 - - -
Mt. Nibel Cave (East-West Cave) During Game
5 Kyuvilduns (72)
3 Twin Brains (68)
2 Twin Brains, 3 Kyuvilduns (60)
Dragon (56)
Flashback
5 Kyuvilduns (96)
3 Twin Brains (88)
2 Twin Brains, 3 Kyuvilduns (72)
1 - - -
Mt. Nibel (Reactor Approach) During Game
2 Twin Brains, Sonic Speed (60)
3 Twin Brains (56)
3 Sonic Speeds (52)
Zuu (48)
2 Screamers, Twin Brain (40)
Flashback
2 Twin Brains, Sonic Speed (96)
3 Twin Brains (88)
3 Sonic Speeds (72)
- - - -
Nibel Reactor (Outside) During Game
2 Twin Brains, Sonic Speed (60)
3 Twin Brains (56)
3 Sonic Speeds (52)
Zuu (48)
2 Screamers, Twin Brain (40)
Flashback
2 Twin Brains, Sonic Speed (96)
3 Twin Brains (88)
3 Sonic Speeds (72)
- - - -
Nibel Reactor (Entrance) During Game
2 Twin Brains, Sonic Speed (60)
3 Twin Brains (56)
3 Sonic Speeds (52)
Zuu (48)
2 Screamers, Twin Brain (40)
Flashback
2 Twin Brains, Sonic Speed (96)
3 Twin Brains (88)
3 Sonic Speeds (72)
- - - -
Nibel Reactor (Int.) (Catwalks) - - - - -
Nibel Reactor (Int.) (Jenova Room) - - - - -
Items of Interest: In Mt. Nibel – 8 shown
Item
Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
All Materia Item No Mt. Nibel (Pipe Room) Open the chest at the bottom of pipe 4
Counter Attack Materia Item No Mt. Nibel (Pipe Room) Pick up the purple orb after defeating the Materia Keeper (game calls it Counter materia)
Elemental Materia Item No Mt. Nibel Cave (Mako Fountain) Pick up the blue orb in the fountain waters
Elixir Item No Mt. Nibel Cave (North-South Cave) Open the chest at the bottom of the cave path on the left
Plus Barrette Item No Mt. Nibel (Base) Pick up the item on the large structure on the left
Powersoul Item No Mt. Nibel (Pipe Room) Pick up the white bag at the bottom of pipe 2
Rune Blade Item No Mt. Nibel (Base) Open the chest on the structure on the right
Sniper CR Item No Mt. Nibel Cave (East-West Cave) Open the chest on the upper path
Set Encounters: In Mt. Nibel – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Materia Keeper Mt. Nibel (Pipe Room) Examine the large blue creature 38 3,000 200 2,400 gil Normal Battle Can't Run
Monsters: Encountered in Mt. Nibel – 7 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Dragon 32 3,500 250 90 360 65 582 120 76% 300 41% 20% 90 40 Absorb: Fire
Invalid: Gravity
Defend: Small, Confusion, Frog, Stop, Paralyzed, Petrify, Death, Death-sentence 900 110 1,400 gil Gold Armlet (41.2%) Fire Fang -
Kyuvilduns 24 800 - 48 120 40 384 42 91% 64 87% 1% 56 0 Weak: Fire - 340 34 368 gil - Hi-Potion (14.1%) Hi-Potion
Materia Keeper 38 8,400 300 90 514 12 300 100 80% 280 45% 10% 90 10 Absorb: Fire
Invalid: Gravity
Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 3,000 200 2,400 gil - Jem Ring -
Screamer 26 800 40 67 175 40 396 44 91% 120 76% 1% 68 0 Invalid: Gravity - 400 33 400 gil - Earth Drum (14.1%) Power Source
Sonic Speed 26 750 50 52 136 44 420 52 89% 96 81% 1% 60 0 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed, Manipulate 370 28 330 gil Ether (11.2%) Hi-Potion (14.1%) Speed Drink
Twin Brain 25 400 20 45 115 25 300 44 91% 96 81% 1% 48 0 - - 340 32 320 gil Ether (41.2%) Ether (14.1%) Turbo Ether
Zuu 27 1,200 40 55 147 40 402 50 90% 150 70% 1% 64 0 Invalid: Earth, Gravity
Weak: Wind
Defend: Small, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 450 38 430 gil Bird Wing (41.2%) Bird Wing (14.1%) Bird Wing
Party Changes: In Mt. Nibel – 2 shown
Character
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Screen Details
Cloud Leave Nibel Reactor (Int.) (Jenova Room) At the end of Cloud's flashback
Sephiroth Leave Nibel Reactor (Int.) (Jenova Room) At the end of Cloud's flashback
Weapons: Found in Mt. Nibel – 4 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Rune Blade Cloud 40 108% 9 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 3,800 gil 1,900 gil
Powersoul Tifa 28 106% 7 ⦿ ⦿ ⦿ ⦿ ×2 Normal 2× damage with Near-death, 4× damage with Death-sentence 4,200 gil 2,100 gil
Plus Barrette Red XIII 39 104% 12 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 3,500 gil 1,750 gil
Sniper CR Vincent 42 Always Hits 7 ⦿─⦿ ⦿─⦿ ×1 Long - 3,300 gil 1,650 gil
Accessories: Found in Mt. Nibel – 1 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Jem Ring Defend Slow-numb, Defend Petrify, Defend Paralyzed 7,500 gil 3,750 gil
Materia: Found in Mt. Nibel – 3 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Elemental Support 4 L1: Attack/Halve Elemental
L2: Attack/Invalid Elemental
L3: Attack/Absorb Elemental
- - - - - - - - - - 80,000 1 gil 46
All Support 5 All 1/battle/level - - - - - - - - - 20,000 gil 35,000 1,400,000 gil 23
Counter Attack Independent 5 L1: Counter attack 30%
L2: Counter attack 40%
L3: Counter attack 60%
L4: Counter attack 80%
L5: Counter attack 100%
Hidden - - - - - - - - - 100,000 1 gil 34
Items: Found in Mt. Nibel – 1 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Elixir Fully Restores HP/MP 100% HP/MP Physical One ally Restorative - - - 1 gil Yes