Monsters: Immune to Imp – 279 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Whelk 50,000 120 4 - - Absorb HP: Thunder Hit Battle ×4 25 40 5 13 5 20 102 120% 0 155 78% 0 100 - Tincture (100%) Can't Control, Can't Scan, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Dark Wind 34 0 5 28 41 Weak pt: Fire Dive Battle ×1.5 30 16 10 13 7 11 55 156% 0 140 90% 0 100 Tonic (100%) - Can't Suplex Float
Prevent: Imp
Merchant 119 20 5 26 60 - Hit Battle ×1.5 30 16 10 10 6 9 50 160% 0 150 82% 0 100 Plumed Hat (7/8), Guardian (1/8) - Can't Control, Can't Scan, Human Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Vaporite 15 0 5 23 29 Absorb HP: Thunder
Weak pt: Fire, Pearl
Cling Slow 30 16 10 13 7 - 95 125% 0 150 82% 0 100 Tonic (100%) Tonic (1/8) Can't Suplex, Undead Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
B.Day Suit 100 100 6 18 54 Weak pt: Poison Hit Battle ×1.5 30 16 10 13 9 14 5 195% 0 150 82% 0 100 - - Can't Control, Can't Scan, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Hornet 92 0 6 48 64 Weak pt: Fire IronNeedle Battle ×1.5 30 16 10 16 10 15 100 121% 0 150 82% 0 100 Tonic (100%) - Can't Suplex Float
Prevent: Imp
Whelk 1,600 1,000 6 - - - Slime Slow 45 19 10 22 11 - 100 121% 0 155 78% 0 100 - Potion (100%) Can't Control, Can't Scan, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Officer 102 25 7 33 66 Weak pt: Poison Hit Battle ×1.5 30 16 10 13 11 17 100 121% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) - Human Prevent: Poison, Imp, Petrify, Wound, Condemned, Berserk, Muddled, Seizure, Psyche, Slow, Stop
Siegfried 100 5 7 - 1 - Hit Battle ×1.5 30 16 10 1 7 11 50 160% 0 150 82% 0 100 - Green Cherry (100%) Can't Control, Can't Scan, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Bomb 160 50 8 35 80 Absorb HP: Fire
Weak pt: Ice, Water
- - 30 16 1 10 13 - 90 129% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) Potion (1/8) Can't Suplex Float
Prevent: Dark, Zombie, Poison, Imp, Petrify
M-TekArmor 210 250 8 - - Weak pt: Thunder Metal Kick Battle ×1.5 25 16 3 18 17 26 30 176% 0 130 98% 0 100 Tonic (7/8), Potion (1/8) Potion (7/8) Can't Control Safe
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Seizure
Piranha 10 60 9 - - Weak pt: Thunder Hit Battle ×1.5 30 16 10 13 18 27 100 121% 0 150 82% 0 100 - Tonic (1/8) Can't Control, Can't Suplex Float
Prevent: Zombie, Poison, Imp, Petrify, Wound
Trilium 147 100 9 97 134 Absorb HP: Water
Weak pt: Fire
Bane Touch Poison 30 16 10 13 18 - 102 120% 0 170 66% 0 100 Tonic (7/8), Remedy (1/8) - Can't Suplex Prevent: Imp
Cirpius 134 100 10 82 102 - Beak Petrify 30 16 10 13 22 - 80 137% 0 110 113% 0 100 Tonic (7/8), Antidote (1/8) - Can't Suplex Float
Prevent: Imp
Ghost 226 70 10 48 75 Absorb HP: Poison
Weak pt: Fire, Pearl
Pause Stop 30 16 1 1 13 - 105 117% 0 150 82% 0 100 Tonic (100%) Tonic (1/8) Can't Suplex, Undead Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Beakor 290 30 11 108 135 Weak pt: Fire Duster Poison 30 16 10 12 25 - 80 137% 0 150 82% 0 100 Potion (7/8), Eyedrop (1/8) Potion (1/8) Critical Hits if Imp Prevent: Imp
CrassHoppr 243 80 11 89 145 Weak pt: Fire, Wind Wing Snap Berserk 30 16 10 10 23 - 50 160% 0 155 78% 0 100 Antidote (100%) Potion (1/8) Can't Suplex Float
Prevent: Imp, Psyche
Exocite 196 100 11 162 153 Absorb HP: Water
Weak pt: Fire, Thunder
Scissors Battle ×1.5 30 16 10 19 31 47 100 121% 0 150 82% 0 100 Tonic (7/8), Mithril Claw (1/8) Tonic (1/8) - Prevent: Dark, Imp
Nautiloid 236 100 11 216 173 Absorb HP: Water
Weak pt: Fire, Thunder
Ink Dark 35 16 10 18 30 - 100 121% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) Eyedrop (1/8) - Safe
Prevent: Imp
Poplium 145 25 11 55 55 Absorb HP: Poison
Weak pt: Fire, Pearl
Cling Slow 25 16 10 13 26 - 55 156% 0 150 82% 0 100 Potion (1/8) Tonic (1/8) Can't Suplex, Undead Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
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