Elemental Vulnerability
Fire Ice Thunder Water Wind Earth Pearl Poison
Weak pt Normal Normal Absorb HP Normal Normal Normal Normal
Status Vulnerability
Dark Zombie Poison Imp Petrify Wound Condemned Near Fatal Mute
Normal Normal Normal Prevent Normal Normal Normal Normal Normal
Berserk Muddled Seizure Psyche Slow Stop Freeze Charm HP Leak
Normal Normal Normal Normal Normal Normal Normal Normal Normal
Clear Float Image Regen Haste Shell Safe Reflect Life 3
Normal Normal Normal Normal Normal Normal Normal Normal Normal
Metamorph (50% chance of success)
Sketch
Battle (3/4) Bane Touch (1/4)
Battle Special (Bane Touch)
Encounter Groups: With Trilium – 3 shown
Area Map Condition Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
- Trilium, Tusker, 2 Cirpii (6/16)
2 Triliums (10/16)
280 333 1.0 9–10
- Trilium, Tusker, 2 Cirpii (6/16)
2 Triliums (10/16)
280 333 1.0 9–10
- 2 Tuskers (6/16)
Brawler, Trilium, 2 Vaporites (10/16)
261 249 1.0 7–10
Encounters: With Trilium – 3 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
4 424 440 1 9–10 8 Trilium, Tusker, 2 Cirpii
4 194 268 1 9 4 Triliums
5 222 276 1 5–9 8 Brawler, Trilium, 2 Vaporites
Maps: Where Trilium is found – 3 shown
Area
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Balance Trilium, Tusker, 2 Cirpii (6/16)
2 Triliums (10/16)
- Earth Blues - - - - Yes
Balance Trilium, Tusker, 2 Cirpii (6/16)
2 Triliums (10/16)
- Earth Blues - - - - Yes
Balance 2 Tuskers (6/16)
Brawler, Trilium, 2 Vaporites (10/16)
- Earth Blues - - - - No
Items: Obtained from Trilium – 2 shown
Rare items can be stolen from monsters; limited items are usually found as treasure; strange items can be won in the colosseum
Name
Type Description Price Value
The status effects removed by this item
Statuses
Tonic - Recovers 50 HP 50 GP 25 GP -
Remedy - Cures status ailments except "Zombie" 1,000 GP 500 GP Dark, Poison, Imp, Petrify, Mute, Seizure