Elemental Vulnerability
Fire Ice Thunder Water Wind Earth Pearl Poison
Weak pt Normal Normal Normal Normal Normal Normal Normal
Status Vulnerability
Dark Zombie Poison Imp Petrify Wound Condemned Near Fatal Mute
Normal Normal Normal Normal Normal Normal Normal Normal Normal
Berserk Muddled Seizure Psyche Slow Stop Freeze Charm HP Leak
Normal Normal Normal Normal Normal Normal Normal Normal Normal
Clear Float Image Regen Haste Shell Safe Reflect Life 3
Normal Normal Normal Normal Normal Normal Normal Normal Normal
Encounters: Which Teach Lobo Rage – 5 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
1 37 30 1 5 Can't Run Lobo
1 74 60 - 5 Can't Run Lobos
1 74 410 - 5–8 Can't Run Lobos, Marshal
3 87 120 1 1–5 Can't Run Vomammoth, Lobo
6 133 126 - 5 Can't Run Lobo, 2 Guards
Set Encounters: With Lobo Rage – 5 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Area Map Item Won Notes
Lobo 1 - Walk east past the inn during the introductory sequence
2 Lobos 1 - Walk into the main intersection during the introductory sequence (can be avoided, first of two fights)
Lobo, 2 Guards 6 - Continue walking north past the intersection during the introductory sequence; pincer attack
Vomammoth, Lobo 3 - Run into any of the six creatures while protecting Terra with the moogles
2 Lobos, Marshal 1 Potion Interact with the guard at the south end of the maze while protecting Terra with the moogles