Monsters – 364 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Vomammoth 115 30 1 50 90 Weak pt: Fire Bear Claw Battle ×1.5 25 16 0 110 2 3 75 141% 0 160 74% 0 100 Tonic (7/8), Potion (1/8) Potion (1/8) - Prevent: Psyche
Whelk 50,000 120 4 - - Absorb HP: Thunder Hit Battle ×4 25 40 5 13 5 20 102 120% 0 155 78% 0 100 - Tincture (100%) Can't Control, Can't Scan, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Lobo 27 5 5 37 30 Weak pt: Fire Tusk Battle ×1.5 35 16 3 20 8 12 80 137% 0 120 105% 0 100 Tonic (100%) Tonic (1/8) - -
Merchant 119 20 5 26 60 - Hit Battle ×1.5 30 16 10 10 6 9 50 160% 0 150 82% 0 100 Plumed Hat (7/8), Guardian (1/8) - Can't Control, Can't Scan, Human Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
B.Day Suit 100 100 6 18 54 Weak pt: Poison Hit Battle ×1.5 30 16 10 13 9 14 5 195% 0 150 82% 0 100 - - Can't Control, Can't Scan, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Whelk 1,600 1,000 6 - - - Slime Slow 45 19 10 22 11 - 100 121% 0 155 78% 0 100 - Potion (100%) Can't Control, Can't Scan, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Officer 102 25 7 33 66 Weak pt: Poison Hit Battle ×1.5 30 16 10 13 11 17 100 121% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) - Human Prevent: Poison, Imp, Petrify, Wound, Condemned, Berserk, Muddled, Seizure, Psyche, Slow, Stop
Siegfried 100 5 7 - 1 - Hit Battle ×1.5 30 16 10 1 7 11 50 160% 0 150 82% 0 100 - Green Cherry (100%) Can't Control, Can't Scan, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Marshal 420 150 8 - 350 Weak pt: Poison Charge Battle ×2 40 16 9 60 36 72 110 113% 0 140 90% 0 100 MithrilKnife (7/8) Potion (100%) Human Prevent: Poison
M-TekArmor 210 250 8 - - Weak pt: Thunder Metal Kick Battle ×1.5 25 16 3 18 17 26 30 176% 0 130 98% 0 100 Tonic (7/8), Potion (1/8) Potion (7/8) Can't Control Safe
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Seizure
Piranha 10 60 9 - - Weak pt: Thunder Hit Battle ×1.5 30 16 10 13 18 27 100 121% 0 150 82% 0 100 - Tonic (1/8) Can't Control, Can't Suplex Float
Prevent: Zombie, Poison, Imp, Petrify, Wound
Soldier 100 15 11 - 48 Weak pt: Poison Counter Battle ×1.5 30 16 10 12 25 38 80 137% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) Tonic (1/8) Human Prevent: Dark, Psyche
Templar 205 50 11 - 96 Weak pt: Poison Axe Battle ×2 30 16 10 16 29 58 50 160% 0 150 82% 0 100 Tonic (100%) Potion (1/8) Human Safe
Grunt 100 10 12 - 48 - Hit Battle ×1.5 35 16 10 11 29 44 50 160% 0 150 82% 0 100 Tonic (7/8) Tonic (1/8) Human -
Leader 456 20 12 - 50 - Axe Battle ×1.5 35 16 10 18 36 54 5 195% 0 110 113% 0 100 - Black Belt (7/8), Fenix Down (1/8) Can't Control, Critical Hits if Imp, Human Safe
Vargas 11,600 220 12 - - Weak pt: Poison Doom Fist Battle/Condemned 30 38 10 13 31 31 85 133% 0 150 82% 0 100 Tonic (7/8), Mithril Claw (1/8) - Can't Control, Can't Scan, Can't Suplex, Human Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Bounty Man 285 50 13 115 55 Weak pt: Fire Bite Battle ×1.5 32 16 10 16 39 59 75 141% 0 140 90% 0 100 Potion (100%) - - -
Cadet 380 48 13 - 144 Weak pt: Poison Axe Battle ×1.5 30 16 10 13 36 54 80 137% 0 140 90% 0 100 Tonic (7/8) Tonic (1/8) Human Safe
Fidor 355 80 13 160 180 Weak pt: Fire Pounce Battle ×2 35 16 10 25 50 100 55 156% 0 170 66% 0 100 Potion (7/8), Fenix Down (1/8) - Critical Hits if Imp Prevent: Petrify, Psyche
Rizopas 775 39 13 - - Absorb HP: Water
Weak pt: Thunder
Bite Battle ×1.5 40 17 3 14 37 56 110 113% 0 175 63% 0 100 - Remedy (100%) Can't Control, Can't Suplex Float
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Mute
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