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Serpent Trench Underwater Passage
Sprite (World of Balance)
Area
Serpent Trench
Connections
First Side Path
,
Second Side Path
,
Nikeah Docks
World
Balance
Terrain Dance
Water Rondo
Use
Warp
?
No
Monsters
Actaneon
,
Anguiform
,
Aspik
Average Encounter
LV 13, 211 Exp, 688 GP, 1.0 Magic Points
Compare Serpent Trench Underwater Passage to other Maps
Encounter Groups: For
Serpent Trench Underwater Passage
– 3 shown
Condition
Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Monster Set 1
Anguiform
(1/4)
3 Actaneons
(3/4)
152
371
1.0
12–13
Monster Set 2
Anguiform, Actaneon, Aspik
(100%)
201
598
1.0
12
Monster Set 3
3 Actaneons, 2 Aspiks
(1/4)
2 Anguiforms
(3/4)
211
688
1.0
12–13
Encounters: In
Serpent Trench Underwater Passage
– 5 shown
World of Ruin encounters
cannot be found in the World of Balance;
unique encounters
are found as set encounters or treasure guardians, but never as a random battle;
legendary dragons
are unique monsters that are found in the World of Ruin;
special bosses
have unique music and immense power; the
final bosses
are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp.
GP
Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
3 Actaneons
6
171
375
1
12
6
3
Actaneons
3 Actaneons, 2 Aspiks
9
267
605
1
12
10
3
Actaneons
, 2
Aspiks
Anguiform
11
96
358
1
13
6
Anguiform
2 Anguiforms
11
192
716
1
13
12
2
Anguiforms
Anguiform, Actaneon, Aspik
11
201
598
1
12–13
10
Anguiform
,
Actaneon
,
Aspik
Monsters: Encountered in
Serpent Trench Underwater Passage
– 3 shown
World of Ruin monsters
cannot be found in the World of Balance;
unique monsters
are found as set encounters or treasure guardians, but never in a random battle;
legendary dragons
are unique monsters that are found in the World of Ruin;
special bosses
have unique music and immense power; the
final bosses
are the last creatures fought in the game
Name
HP
MP
LV
Exp.
GP
Elements
Most monsters have a
special attack
that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack;
HP draining
, and
MP draining
attacks are indicated by their text color
Special Attack Effect
Speed
Stamina
Mag.Pwr
Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in
gray
to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Actaneon
230
98
12
57
125
Absorb HP:
Water
Weak pt:
Fire
,
Thunder
Clamp
Battle ×1.5
35
16
10
13
31
47
100
121%
0
150
82%
0
100
Potion
(7/8)
-
-
Dark
Prevent:
Zombie
,
Imp
,
Mute
,
Berserk
,
Muddled
,
Psyche
Aspik
220
330
12
48
115
Absorb HP:
Water
Weak pt:
Fire
NumbSpines
Stop
40
16
2
2
19
-
100
121%
0
150
82%
0
100
Tonic
(1/8)
X-Potion
(1/8)
Can't Suplex
Float
Prevent:
Dark
,
Imp
,
Mute
,
Muddled
,
Psyche
Anguiform
315
150
13
96
358
Absorb HP:
Water
Weak pt:
Thunder
Garrote
Battle ×5
25
16
6
14
37
185
80
137%
0
150
82%
0
100
Potion
(1/8)
Fenix Down
(1/8)
-
Dark
Prevent:
Imp
Maps: Connected to
Serpent Trench Underwater Passage
– 3 shown
Area
World of Ruin maps
cannot be found in the World of Balance;
persistent maps
are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point
Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Serpent Trench
First Side Path
Balance
-
1
-
-
-
-
-
No
Serpent Trench
Second Side Path
Balance
-
1
-
-
-
-
-
No
Nikeah
Docks
Both
-
-
-
-
-
-
-
No
Serpent Trench Outside
Serpent Trench First Side Path
Related
Sabin's Scenario: The Serpent Trench
The Three Scenarios
Page
9
Using
Gau
's shiny treasure, the group makes for
Nikeah
, and from there to
Narshe
.