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Magus Hat
Type
Icon
Helmet
Price
600 GP
Value
300 GP
Defense
15
Mag.Def
16
Mag.Pwr Bonus
+5
Equipped By
Terra
Locke
Cyan
Shadow
Edgar
Sabin
Celes
Strago
Relm
Setzer
Mog
Gau
Gogo
Umaro
Merit Award
World of Balance Shops
Kohlingen
,
Mobliz
,
Narshe
,
Nikeah
Magus Hats
are a very nice upgrade for your
Magic
users, offering substantial bonuses to both
Mag.Def
and
Mag.Pwr
. They'll first become available during
Sabin
's scenario, even though no one in the party can use them.
Compare Magus Hat to other Armors
Shop Items:
Magus Hat
– 4 shown
World of Ruin shops
replace the original shops in the World of Ruin
Shop
Price
Area
Map
World
Notes
Mobliz Armor
600 GP
Mobliz
Arsenal
Balance
-
Nikeah Armor
600 GP
Nikeah
Town
Balance
Talk to the merchant in the market near the armor sign
Narshe Armor
600 GP
Narshe
Armor Shop
Balance
Before gaining control of the Blackjack
Kohlingen Armor
600 GP
Kohlingen
General Store
Balance
-
Characters: Who start with
Magus Hat
– 1 shown
Hidden characters
will join after special quests in the World of Ruin;
temporary characters
will only join the party for a short time and cannot be re-equipped
Name
The special command that is unique to this character
Command
If a character uses the Fight command while at low HP (less than 1/8 of maximum), they have a 1/16 chance of using this
special attack
instead; each attack can be used only once per battle
Special
The character's starting Vigor score; this does not increase with level but may be permanently increased with esper bonuses
Vigor
The character's starting Speed score; this does not increase with level but may be permanently increased with esper bonuses
Speed
The character's starting Stamina score; this does not increase with level but may be permanently increased with esper bonuses
Stamina
The character's starting Mag.Pwr score; this does not increase with level but may be permanently increased with esper bonuses
Mag.Pwr
The character's base Bat.Pwr score; this is augmented by equipped weapons but cannot be permanently increased
Bat.Pwr
The character's base Defense score; this is augmented by equipped armor and relics but cannot be permanently increased
Defense
The character's base Evade % score; it is shown in
gray
to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
The character's base Mag.Def score; this is augmented by equipped armor and relics but cannot be permanently increased
Mag.Def
The character's base MBlock% score; this is augmented by equipped armor and relics but cannot be permanently increased; due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The character's base HP score at level 1; this increases with level and may be increased further with esper bonuses
Base HP
The character's base MP score at level 1; this increases with level and may be increased further with esper bonuses
Base MP
The first time a character joins the party in each of the World of Balance and the World of Ruin, their level will be increased to the average party level modified by this number; Terra begins the game at level 3
LV
While running, the character's run value increases by a value in this range at regular intervals; they will successfully run when this value is greater than or equal to the encounter's run difficulty
Run Skill
Banon
Health
-
10
24
11
33
6
56
36
51
32
46
-
−3
1–2
Plumed Hat
Bandana
Related
Sabin's Scenario: The Serpent Trench
The Three Scenarios
Page
9
Using
Gau
's shiny treasure, the group makes for
Nikeah
, and from there to
Narshe
.
Return to Narshe
Exploring with the Blackjack
Page
1
Now flying in style, the party regroups in
Narshe
.
Sabin's Scenario: Meeting Gau
The Three Scenarios
Page
8
Washed up on the
Veldt
,
Sabin
and
Cyan
meet
Gau
.