Related
Sprite
Power
33
Type
White Magic
LV
3
Effect
Restores 33-66 HP to one ally
Target
One ally
Sold In
ElfLand (1,500 G)
CUR2 is the second staple white magic CURE Spell, healing around 50 HP to one character on average. It's not a huge amount, but it can help quite a lot in the middle of a fight. HEAL actually heals more HP on average (assuming everyone in the party is hurt), and because HRM2 and AFIR are such good Spells, your Wh.MAGE may have trouble deciding which Spell to forego. Note that, like CURE, CUR2 is slightly less effective outside of combat (33–64 HP).
Type
White Magic
Level
3
Effect
Restores 33-66 HP.
Power
33
Target
One ally
Price
1,500 gil
Sold In
Elfheim
Cure2 is the second staple white magic Cure Spell, healing around 50 HP to one character on average. It's not a huge amount, but it can help quite a lot in the middle of a fight. Heal1 actually heals more HP on average (assuming everyone in the party is hurt), and because Dia2 and NulFire are such good Spells, your White Mage may have trouble deciding which Spell to forego. Take whichever Spells seem immediately useful, and remember that you can always change your choices later.
Type
Magic
Reflectable
Yes
Description
Restores HP
MP
24
Base Damage
770+M
Attack%
255%
(always hits)
Target
One/all allies
Element
Restorative
Special
Can use in field
Materia
Restore L2, Master Magic
Used by
Materia Keeper, Godo, Killbin, Turks:Rude, Turks:Rude, Christopher
Type
Restore
Description
Restore HP
Power
36
HP-J ×100
500 hit points (27th)
Str-J ×100
8 strength (39th)
Vit-J ×100
28 vitality (14th)
Mag-J ×100
8 magic (46th)
Spr-J ×100
28 spirit (15th)
Spd-J ×100
4 speed (37th)
Eva-J ×100
2 evade (31st)
Hit-J ×100
3 hit (40th)
Luck-J ×100
3 luck (41st)
Draw Difficulty
+15
Description
Restore HP to target and nearby allies.
Type
Magic
Chain Bonus
+1.16
Hits
1
Interrupt Ability
15
Infusible
Yes
ATB Cost
2
Description
Activated when HP gauge drops below 65%. Restores 20% of the HP gauge. Will only trigger once during a stage.
Type
Reactive
CP
16
Subtype
Magic