Maps: Connected to Baron – 3 shown
The name of the map, including both the general area and the specific floor or section; temporary maps only appear during certain brief plot points; underworld and moon maps are found on those worlds; end game maps are available during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Does the Exit spell function on this map?
Exit
Does the Warp spell function on this map?
Warp
Miscellaneous helpful features of the area, such as Namingway and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
- - - - - -
- 200 gil No No Namingway Armor, Items, Weapons
3 - No Yes - -
Characters: Who join the party in Baron – 1 shown
End game characters are in your party at the end of the game; note that these characters may still leave (and take any equipment they are carrying with them) at points during the game
Name
Job
The minimum level the character joins the party at; if the character previously attained a higher level, they rejoin at that level instead
Level
The gear this character joins the party with
Gear
The battle commands this character has access to
Commands
Yang High Monk 17 Leather Armor Fight, Power, Kick, Bear, Item
Plot Battles: Found in Baron – 2 shown
Monsters
The specifics of where this plot battle will be fought
Notes
Guard ×2 Speak to Yang after traveling the Devil's Road (first fight)
Monk Speak to Yang after traveling the Devil's Road (second fight)
Shops: Found in Baron – 3 shown
The type of shop this is; underworld and moon shops are found on those worlds
Shop
The weapons, armor, or items sold at this shop
Goods
Items Potion (30 gil)
Life (100 gil)
Soft (400 gil)
Maiden's Kiss (60 gil)
Eyedrops (30 gil)
Antidote (40 gil)
Tent (100 gil)
Gysahl Greens (50 gil)
Weapons Thunder Rod (700 gil)
Cure Staff (480 gil)
Fire Claw (350 gil)
Ice Claw (450 gil)
Bolt Claw (550 gil)
Armor Headband (450 gil)
Kenpo Gi (4,000 gil)
Silver Ring (650 gil)
Treasures: Found in Baron – 17 shown
Treasure
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Baron Key Given by Yang during cutscene after fighting him -
Eagle Eye Chest in hidden room (use swords on wall to open) -
Ether1 Liquor shelf in Rosa's house -
Eyedrops Chest in hidden room (use swords on wall to open) -
1,000 Gil Chest in secret area near waterway entrance -
2,000 Gil Chest in armor shop -
Hourglass1 In the water southeast of town -
Life In the grass northwest of town -
Maiden's Kiss Western pot in Rosa's house -
Potion Pot near Inn counter -
Potion Pot next to Rosa's house -
Potion Pot in front of the Inn -
Soft In the grass northwest of town -
Soft In the grass northwest of town -
Tent In the water southeast of town -
Tent Chest in hidden room (use swords on wall to open) -
Thor's Rage Chest in weapon shop -
Monsters: Found in Baron – 2 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Guard 280 230 gil 710 40 26 3 14 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Monk ? - - ? ? ? ? - - - ?
Weapons: Found in Baron – 5 shown
Rare weapons can only be found as treasure or won or stolen from monsters; unique weapons can only be found as treasure or as rare monster drops; forbidden weapons are powerful items found in the Lunar Subterrane; exceptional weapons are found only as rare monster drops
Name
The specific type of weapon this is; this has no special in-game meaning
Type
The higher a weapon's power, the more damage physical attacks made with it deal
Power
A weapon's base accuracy
Accuracy
Some weapons grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take extra damage, while targets that resist or absorb this element take reduced damage
Elements
When used against monsters of any of the listed families, this weapon does increased damage
Families
The characters which are capable of using this weapon
Equipped By
Bolt Claw Claw 0 80% - 550 gil 275 gil - - Lightning Mech Edg, Ya
Cure Staff Staff 8 50% - 480 gil 240 gil Cure Staff - - - Ce, cRy, Fu, Po, Ro, Te
Fire Claw Claw 0 80% - 350 gil 175 gil - - Fire - Edg, Ya
Ice Claw Claw 0 80% - 450 gil 225 gil - - Ice - Edg, Ya
Thunder Rod Rod 10 50% Wis +3 700 gil 350 gil Bolt1 - Lightning - cRy, Fu, Pa, Ry, Te
Armor: Found in Baron – 4 shown
Rare armors can only be found as treasure or won or stolen from monsters; unique armors can only be found as treasure or as rare monster drops; forbidden armors are powerful items found in the Lunar Subterrane; exceptional armors are found only as rare monster drops
Name
The slot where this armor is equipped
Type
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
All shields and some types of armor grant a bonus to the wearer's evasion, while other armor incurs a penalty to evasion; the evasion adjustments of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Most types of armor grant a bonus to the wearer's magic evasion; the magic evasion bonus of multiple pieces of armor is cumulative
Mag. Eva.
Some types of armor grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Stat Modifications
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes reduced damage from spells or attacks of any of the listed elements
Resistance
The characters who are capable of using this armor
Equipped By
Headband Helm 1 - 1 +1% Str +5 450 gil 225 gil Confuse - All characters except CDK
Kenpo Gi Armor 5 +10% 2 +1% Str +3 4,000 gil 2,000 gil - - All characters except CDK
Leather Armor Armor 2 - 1 +1% - 200 gil 100 gil - - All characters except CDK
Silver Ring Gloves 4 - 4 +4% - 650 gil 325 gil - - cRy, Edg, Edw, Fu, Pa, Po, Ro, Ry, Te, Ya
Items: Found in Baron – 13 shown
Rare items can only be found as treasure, won or stolen from monsters, or purchased from a single shop; unique items can only be found as treasure or as very rare monster drops; key items are unique items that are important to the plot; exceptional items are found only as very rare monster drops
Name
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Spell
The target of this item's effects when used in battle
Target
Antidote 40 gil 20 gil Antidote One
Baron Key - - - -
Eagle Eye 100 gil 50 gil Sight -
Ether1 10,000 gil 1 gil Ether1 One
Eyedrops 30 gil 15 gil Eyedrops One
Gysahl Greens 50 gil 25 gil - -
Hourglass1 - 50 gil Stop All Enemies
Life 100 gil 50 gil Life1 One
Maiden's Kiss 60 gil 30 gil Maiden's Kiss One
Potion 30 gil 15 gil Potion One
Soft 400 gil 200 gil Soft One
Tent 100 gil 50 gil - -
Thor's Rage - 50 gil Bolt1 All Enemies